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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Let's wait for reports by other forum members now, just for making sure that the changes made don't have any undesired side effect. I will look for other equipments/armaments that may need the same fix in the meanwhile. Needless to say that you should feel free to merge this little mod with possible new releases of IRAI/ FX Updates. I think there is no point in having a multitude of little mods that have to be done compatible with your ones, every time you make a change to one of the shared files. ![]() Thank you Trev ![]() |
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#2 | |
Black Magic
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Let me tell you why you need the spheres as you were questioning that some posts ago. The game uses the spheres for broad collision test. If a collision test passes the broad test then it checks for collision against bounding boxes (a much more computational endeavor). If it passes that test then it checks every item's DMG_col node for collision (except if it has a weapon controller on it - then it uses the bounding box computed from the object). It's a 3 tiered approach for testing collisions. Testing for intersection with a sphere is a not so computationally intensive endeavor (it's cheap). I see you like dabbling in the files and trying/testing things...I can give you something to keep you busy for awhile if you're interested. It involves testing some ideas dealing with the flooding model and zones (boxes) ![]() |
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#3 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() P.S: has anyone tested the searchlight patch other than me? I am curious to know if it is working also for you guys as it did with me ![]() |
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#4 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 |
Ocean Warrior
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I wanted to try at once but I had problems with the new version of the TDW patcher.
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#7 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I am just back fro an in game testing session. I was able to tear up a single barrel Oerlikon 20 mm cannon, with no need to give it a collision sphere. ![]() In relation to your detailed description on how the game is calculating impacts, the question is: by adding the missing shperes, are we going to alleviate our CPU from having to calculate impacts directly from gun's boxes? ![]() On a side note: as they are currently set in zones.cfg, light guns and searchlights can be currently destroyed with a single shell. Hitting them from long or even from medium distance is quite a challenging task anyway. If you think that getting rid of them is still too easy, their armor level/hit points can be slightly increased. For you to know, these ones are the settings used for both heavy and light guns: Code:
[WeaponsHeavy] Category=Heavy Weapons Multiplier=1.000000 Flotability=0.000000 HitPoints=40 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [WeaponsLight] Category=Light Weapons Multiplier=1.000000 Flotability=0.000000 HitPoints=9 Destructible=Yes Effect1=BAZA_FX_Explozie_mica, 100 Effect2=BAZA_FX_Splinter_fire, 100 Effect3=BAZA_FX_scantei_explozie,100 Armor Level=5 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None |
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#8 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I did a quick test, and I think once I managed to blast it off! I have all sorts of deckgun modifications so it wasn't easy to hit, i was maybe 500 m from the ship and got lucky. So I aimed at the lights, boom, lights went off, but the ship was still alive and kicking. Looks like it works ![]() |
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