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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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#17 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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This webpage is not available
The webpage at ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS might be temporarily down or it may have moved permanently to a new web address. Error 601 (net::ERR_FTP_FAILED): Unknown error.
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#18 |
Stowaway
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Try this link.
May have been a bad copy on my part. ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS Downloading from there now. |
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#19 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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I got it to work, sorry about that and thank you
![]() I just hate trying new mods, it takes forever to get them all to work. Just wish I knew more about modding this game, I would try to fix it myself
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#20 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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This is my last Mod for this game, no more after this, If I can just get what I have to work together....
![]() ![]() ![]() And the 9c is my only problem now with Turms, as you can see from a post above, the emblem comes out on one side, instead of all the way around.
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#21 |
Eternal Patrol
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Really? Do you have the St Naz mod, which puts gates on the locks? SH5 Water for SH3? Simfeeling 6-Dials? Assisted Plotting? Have you looked at what's available here:
http://www.subsim.com/radioroom/showthread.php?t=170090
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“Never do anything you can't take back.” —Rocky Russo |
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#22 |
Stowaway
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Now your just being cruel Steve!
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#23 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Can of Worms more like it!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#24 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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Found all the mods but:
FM_NewInterior_V1.0 Depthcharge Shake v2.01
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#25 |
Stowaway
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Same file link above.
Flakmonkey and, I think NVDrifter, folders |
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#26 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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Thank you I have them now, now to install them and give it a try...crossing fingers
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#27 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
Basis of GWX_DFa-Flag & Pens_2010 mod are turms... therefore, mod is not compatible with any mods which change the turms.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#28 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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Yes after 6 hours of finding all the mods and installing them, I found this out.
I will just have to do away with the flag&pens mod, until I can find away. Until then I will just have to instill one mod at a time and see what I can get. As time is running out, and I have to get Raiders of the Deep back off the ground again with Sea Wolves. Thank you all for your replies and help.
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#29 |
Stowaway
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If Anvart has no objections?
The Turms your way can be added to his Mod. It's only a simple 3D mesh swap. I should be able to create a patch file as far as that goes. But I'll only do it with his permission. ![]() It would still whack all of Aces work though. |
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#30 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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Thank you Privateer
![]() I still can't get the Type 9c to work, so I will just not put an emblem on them, but the others Type IIa, VIIb, and VIIc all work great. My Type VIIb ![]() ![]() My Type IIa ![]() My Type VIIc ![]()
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