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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
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Loaded Historic Turm Pack, and now GWX flag&Pens_2010 wont work, is there anyway to fix this?
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#2 |
Eternal Patrol
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Did you read the warning that JSGME gives? It will say what is to be overwritten. If it's just the Commands.cfg file you can compare them to see exactly what's different between the two and change it so it works. If it changes some other files then the task is more difficult.
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#3 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
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Thanks Steve, It overwrites these files:
"de_menu.txt" has already been altered by the "GWX - Alternative Flotillas" mod. "en_menu.txt" has already been altered by the "GWX - Alternative Flotillas" mod. "Turm2A_1_hd.dat" has already been altered by the "Turm 2A Your Way" mod. "Turm7b_1_hd.dat" has already been altered by the "Historic Turm Pack v1" mod. "Turm7b_2_hd.dat" has already been altered by the "Historic Turm Pack v1" mod. "Turm7c_1_hd.dat" has already been altered by the "Historic Turm Pack v1" mod. I can open with S3D, but just learning how to use it. You think easy or hard?
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#4 |
Eternal Patrol
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I'm not sure. I'm not very good at it myself. In your original post you said that 'Flags&Pens' was altered by 'Historic Turm Pack', but now you're looking at something that will overwrite the second one. Or are you trying to reinstall 'Flags&Pens'? I'm not sure which order you're trying to install them in.
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#5 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
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I took out the Flag&Pens to install the Turm your way. Flag&Pens needs to go in last. If I install Flag& Pens the mod works but overwrites Turm, the 7C emblems will work but not the 7B. So the problem lies with the 7B overwite. Which I beleave is with the antenna being up and turning on the 7B in Turm your way. It is the only differance I see.
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#6 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
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Any help to get these two mods working together would be forever grateful.
Or if someone could point me in the right direction.
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#7 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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Would be easier of you posted your whole mod-setup.
But the only setup that i know of, that enables you to use Flags 'n Pens & Turm your way, is Aces compatibility Mods!
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#8 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
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![]() I did find Ace's St. Nazaire Super Pens v5.1 GWX, and Ace's Super, Dupah, Woopah Turms Compendium (Super Turms V6) are these the ones you were talking about?
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#9 |
Stowaway
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Aces put all the Turms I did into his Mod.
Plus a butt lot of other really neat stuff! ![]() |
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#10 | |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
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I installed Super Turms V6 as stated:
Quote:
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#11 |
Eternal Patrol
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You're using JSGME 2.2. The latest version is 2.6.
http://www.subsim.com/radioroom/down...o=file&id=3559 This version not only tells you what is going to be overwritten, it also greys out the mods that have been overwritten. This lets you get a better handle on what's going on.
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#12 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
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When I try to place an emblem on the 9c i get this:everythig goes to the side and not all the way around?
![]() ![]() Steve I down loaded the new version, and that version also greyed out overwritten mods. if I add flags it will grey out the trums If I can just get the 9c to work I can live without the flags ![]() ![]()
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#13 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
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Just want to get this fixed so I can get back out to sea....
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#14 |
Admiral
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The Stock Emblems, or custom ones that use the stock-placement, will not work properly on turms-your-way. AFAIK, there is a folder in the Turms-your-way, that has modified emblems that work on the new Towers.
Here my Ace's/Urfish setup. Just so you have an general idea. Disregard the mods you don't have. Code:
LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 Kiel Map Detail Leitz Fernglas New 20mm Flak beta v1.1 New Uboat Guns 1.2 O2-Gauges v2 Foam Real Depth Charge OLC's Modified Searchlight Beams for GWX3 WAC4.1 SubPen_animated_18.02.2010 Pascal_Port_People Rapt0r's Instruments V3.5 Sobers 3D waves TeifeMkI(German) GWX - Captain America's Officer Icons Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch Rapt0r's Uniforms No Medals On Crew [Patch] Derzeitige Tiefe Wooden_Lifeboats_Mod_1.1 Destroyers&Corvette Torpedo_HAHD_1024_GWX Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on DD_VisibleMines_V1.0 Aces' Modified Headphones Ricks_GWX_Rec_Man_Final Aces' St.Nazaire Super Pens v5.1 GWX Version Venatore's Ambient Hydrophone Sound Venatore's Ambient Underwater Sound Venatore's Haunting Atlantic Wind Venatore's Internal U-Boat Sound Effect SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default) Aces' Super Turms v6 for GWX Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 3x MG-34 version for GWX GWX_SH4StyleFlag_fullModel
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#15 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
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I think what I need is the two mods from Ace:
Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Multimod compatability fix release v1.3 public beta But I can't seem to find them in the downloads, does any one have a link to them?
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