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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#32 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
I will repeat for all. In the game there are a few standard crew sockets, which are fully controlled by the program: *** Interior crew DMY_Soclu_CH DMY_Soclu_N DMY_Soclu_WP DMY_Soclu_HF DMY_Soclu_HA DMY_Soclu_PM DMY_Soclu_RA DMY_Soclu_SN ***Watch crew DMY_Soclu_UZO DMY_Soclu_POS_NW DMY_Soclu_POS_NE DMY_Soclu_POS_SW DMY_Soclu_POS_SE ***Watch crew (clothed) DMY_Soclu_UZOR DMY_Soclu_POSR_NW DMY_Soclu_POSR_NE DMY_Soclu_POSR_SW DMY_Soclu_POSR_SE ***Flak, Gun crew DMY_Soclu01_88mm_UDeck_Gun_High DMY_Soclu02_88mm_UDeck_Gun_High DMY_Soclu03_88mm_UDeck_Gun_High DMY_Soclu_20mmTwin_UFlak_High DMY_Soclu01_37mmM_UFlak_High DMY_Soclu02_37mmM_UFlak_High ... Custom crew sockets (and duplicates) are not controlled by program, so we have to build a hierarchy of the crew socket by hand with all models (i showed it to you in the sample files and see http://www.subsim.com/radioroom/show...dditional+crew # 7)... further into the action takes a standard controller ExtAnimCtl, as everywhere... and animations of appearance/disappearance for the various crew commands - Man_the_deck_gun, Man_the_deck_and_flak_guns, Periscope_depth, Snorkel_depth, Dive, Crash_dive and so on. ... About new model of the crew... In SH3 are encoded folder names ../data/Crew/Body/Body01(02) and parameter BodyIdx (see crew_config_*_*.cfg too). File names (Body01.dat, body2.dat) are not encoded. It is not known how the program determines BodyIdx, reading the above folders. We can assume this is done by the names of folders and/or by the names of nodes in body*.dat - DMY_Poz01(02), <Body01(02)>... ... A few questions. How do you create a new model of the crew? You have created a new file called Body03(??).dat, cloned from Body01.dat? You replaced models and renamed nodes to DMY_Poz03, <03_DMY_Head>, <Body03> and so on...? In the end you have cloned and renamed all the stuff where you have the names of body parts and ammunition? My God, what a huge amount of work ... I feel dizzy. ![]() ![]() ... ![]() joke... ... or you just replaced meshes of body parts and replaced all animations? ... a lot of work too. ![]() P.S. ... enough for today's speeches.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-08-12 at 09:34 AM. |
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