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Old 03-13-12, 04:01 AM   #1
Stiebler
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@Jinmei:
Quote:
This error message appears at me: xd3 Invalid Input.
I have never seen this error message before. However, it must be connected to the xdelta3.exe file (in folder 'tools'), which patches sh3.exe.
It seems that you have placed some of your files in the wrong folders.
Try again.

@Erikdell, Tanedin:
It seems that your difficulties are caused by the menu_1024_768.ini file.

The installation of the extra entries to this file, required for the grid-change mod, are complicated. You must insert the extra lines (stated in the documentation) and then *renumber* that part of the file which is affected. You can do this manually, or use H.sie's special renumbering tool for menu_1024_768.ini.

If the problem persists, use your preferred menu_1024_768.ini file (which is Makman's), and toggle OFF the grid-change option in the Options Selector. (Remember, you must alter the *last* occurrence of menu_1024_768.ini that is installed in your mod sequence with JSGME.)

@Rik007:
Aircraft can spot your U-boat at TC >256. I have seen it at TC=2048. However, for technical reasons, you will be seen less often by aircraft at TC 2048 than at TC 256. (In theory, about ( (2048/256)^2 ) * (aircraft-distance-per-second/ visibility-range) = <64 x less often.)

@Leitender: (Answer to question in another thread)
Quote:
My boat stood in a perpendicular course to a destroyer (can´t remember distance) and although i showed my broadside, ASDIC didn´t recognize me at a MS=100², which in result meant a total dysfunction, at least in this trial. I then reduced MS to 75 and at last to 50m² and the result was i was recognized when in perpendicular position, but when i showed the DD my narrow side (bearing +-30deg) ASDIC lost contact. Confident about this result, I used from then on MS=50m².

Now i like to use your addon. But since you wrote about a "unique" value for MS which you have used to identify whether this MS-parameter works or not, i wonder if your mod is linked to this explicite value or if it also works e.g. with my favourite 50m². In general this mod is a great idea an i would really miss it within my game if it wasn´t usable with my settings.
Unfortunately, the value of 100m2 is hard-coded as the only available indication that the code is looking at an asdic sensor and not at some other sensor.
Therefore I regret that I cannot change this value for one individual - it would probably upset everyone else!

Thanks for the feedback, everyone.
Stiebler.
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Old 03-13-12, 04:17 AM   #2
Leitender
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Quote:
Unfortunately, the value of 100m2 is hard-coded as the only available indication that the code is looking at an asdic sensor and not at some other sensor.
Thank you very much for your reply, Stiebler. That´s what i feared. Did you made similar experiences with that 100m² aspect, or did i gain a discrete result, not adaptive in general? Since this 100m² are standard for NYGM for years, maybe some players did their own observations and may report? I would be glad if the aspect-dependant detection worked as intended.
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Old 03-13-12, 10:11 AM   #3
Jinmei
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This accurate error message: xdelta3: target window checksum mismatch: XD3_INVALID_INPUT

I cannot realise it that what's the problem,the V16B1 turned out easily...

The problem, only so much were resolved was how the trouble was not the V16B1 sh3.exe assigned the Realistic Repairs Option!!!!

Last edited by Jinmei; 03-13-12 at 10:43 AM.
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Old 03-13-12, 11:27 AM   #4
Dani
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@Jinmei

Try this:
After patching SH3 exe with V16B1 don't tick/untick nothing in the option selector.Make changes only after applying stiebler's addon.
It worked for me.
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Old 03-13-12, 11:59 AM   #5
SquareSteelBar
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Quote:
Originally Posted by Dani View Post
...After patching SH3 exe with V16B1 don't tick/untick nothing in the option selector.Make changes only after applying stiebler's addon...
That's the right way....
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Old 03-15-12, 05:47 PM   #6
Tanedin
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Alright, tried it without the 1024x768 file and was still having trouble. I decided to try a clean install, completely removed SH3 and mods and reinstalled everything, still running into trouble. Seems that after using the patch kit, I can run the game once without any problems. In order to launch the game again however, I need to delete sh3.exe and repatch from a fresh copy of V16b1. Not sure why that would happen though.
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Old 03-15-12, 07:35 PM   #7
makman94
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thank you very much Stiebler for this very important mod !
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Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
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Old 03-18-12, 09:05 PM   #8
J0313
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Default Aaaarrrgh!!!

Actually I have had that same problem. I ended up doing the first patch ( hsie ). I didn't make any selections before doing the second patch ( Stieblers ). Everything worked okay. Wait to tick off your selections until after you have installed both patches.

I do have a major problem though. Now, when I tried to load a game after I have sank a ship or had a crewman killed the game crashes. But when I go back and load the saved game just before the one where I sank the ship or had the crewman killed it loads just fine. I wonder what heck is going on with that? Has anyone had this problem before?
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Old 03-19-12, 10:16 AM   #9
sharkbit
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Quote:
Originally Posted by J0313 View Post
Actually I have had that same problem. I ended up doing the first patch ( hsie ). I didn't make any selections before doing the second patch ( Stieblers ). Everything worked okay. Wait to tick off your selections until after you have installed both patches.
I actually thought of that this morning coming into work. I'm going to give it a try tonight.

I have been using a copied .exe of the first patch with a couple of items ticked off using the selector utility because I was doing some testing before I decided to try some of Stiebler's patches.

I'll bet money that is the problem.

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Old 03-27-12, 04:55 PM   #10
Magic1111
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Hi Stiebler!

In your MOD I found the files EnvSim.act and SH3Sim.act. But these two files comes with h.sie´s V16B1 Patch too. Now my question is, should I let the two files from h.sie´s Patch override with the files from your Patch? And when yes, have I then the same functions as in h.sie´s Patch?

And what are the difference between the two files from h.sie´s Patch and yours?

And work the file "hsie.ini" with your MOD?

Best regards,
Magic
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