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Old 03-18-12, 09:05 PM   #1
J0313
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Default Aaaarrrgh!!!

Actually I have had that same problem. I ended up doing the first patch ( hsie ). I didn't make any selections before doing the second patch ( Stieblers ). Everything worked okay. Wait to tick off your selections until after you have installed both patches.

I do have a major problem though. Now, when I tried to load a game after I have sank a ship or had a crewman killed the game crashes. But when I go back and load the saved game just before the one where I sank the ship or had the crewman killed it loads just fine. I wonder what heck is going on with that? Has anyone had this problem before?
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Old 03-19-12, 10:16 AM   #2
sharkbit
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Quote:
Originally Posted by J0313 View Post
Actually I have had that same problem. I ended up doing the first patch ( hsie ). I didn't make any selections before doing the second patch ( Stieblers ). Everything worked okay. Wait to tick off your selections until after you have installed both patches.
I actually thought of that this morning coming into work. I'm going to give it a try tonight.

I have been using a copied .exe of the first patch with a couple of items ticked off using the selector utility because I was doing some testing before I decided to try some of Stiebler's patches.

I'll bet money that is the problem.

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Old 03-27-12, 04:55 PM   #3
Magic1111
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Hi Stiebler!

In your MOD I found the files EnvSim.act and SH3Sim.act. But these two files comes with h.sie´s V16B1 Patch too. Now my question is, should I let the two files from h.sie´s Patch override with the files from your Patch? And when yes, have I then the same functions as in h.sie´s Patch?

And what are the difference between the two files from h.sie´s Patch and yours?

And work the file "hsie.ini" with your MOD?

Best regards,
Magic
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Old 03-28-12, 03:22 AM   #4
Stiebler
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@Magic111:

My envsim.act is an optional replacement for that of H.sie. It has a different coded weather pattern. Use whichever version of envsim.act that you prefer for the weather.

My SH3Sim.act is the same as H.sie's, except that it contains also the code for the shallow-waters mod (asdic is poor in shallow waters).

Therefore you must install my SH3Sim.act over H.sie's original SH3Sim.act, but you can choose which version of envsim.act you prefer.

H.sie's original code (excepting the weather) is always preserved in my patch.

And therefore you can also continue to use H.sie's .ini file.

I hope that is clear.
Stiebler.
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Old 03-28-12, 06:22 AM   #5
Magic1111
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Hi Stiebler!

Let me summarize briefly, that I´ve understood correctly:

When I prefer the weather settings from h.sie´s Patch (what I do!) I can simple delete the envsim.act from your patch and I use the one from h.sie?!

If I want to play with the "Shallow water Option" from your MOD (what I want!) I MUST use your SH3sim.act and not from h.sie´s Patch?! ONLY when I want to play without the "Shallow water Option" I can delete your SH3sim.act?

Is this correct?

Best regards,
Magic
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Old 03-28-12, 10:05 AM   #6
Stiebler
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@Magic1111:
Quote:
When I prefer the weather settings from h.sie´s Patch (what I do!) I can simple delete the envsim.act from your patch and I use the one from h.sie?!
Correct.
Quote:
If I want to play with the "Shallow water Option" from your MOD (what I want!) I MUST use your SH3sim.act and not from h.sie´s Patch?! ONLY when I want to play without the "Shallow water Option" I can delete your SH3sim.act?
You must use my SH3Sim.act for the shallow-water option.
If you do not wish to have this option, then un-tick it in the Options Selector. It is not necessary to remove my SH3Sim.act, which contains also all of H.sie's mod-changes.

Stiebler.
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Old 03-29-12, 03:33 AM   #7
Magic1111
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Quote:
Originally Posted by Stiebler View Post
@Magic1111:
Correct.
You must use my SH3Sim.act for the shallow-water option.
If you do not wish to have this option, then un-tick it in the Options Selector. It is not necessary to remove my SH3Sim.act, which contains also all of H.sie's mod-changes.

Stiebler.
Thank you Stiebler , now everything is clear!

Best regards,
Magic
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