Quote:
Originally Posted by Rubini
Bones is the equivalent of nodes on old .dat sh3/sh4 files?
To adjust these bones coordenates we need the GoblinEditorApp.exe or your GR2 editor?
By hex is possible, but is a bit "try and error" - as we don´t know visually where the node/bones are with our changes until enters in game, test it, etc, etc.
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Bones are like nodes of old .dat files yes.
You cannot adjust the bones with Goblin. The only app that I know of that will let you adjust GR2 files visually is my GR2 Editor/Viewer. And yes you can easily adjust the bones position with it
What I'm currently working on (and will benefit this kind of problem) is a linker function. This linker function will let you load a GR2 file (say the conning tower) and then load another GR2 file (say the Uboat_sensors file) and then you can select a mesh and have it linked to another (so it displays where the bone is). This way you can have the scope visible at the cfg#O02 and cfg#O03 bones so you know how much to adjust by