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Obs peri obstructing uzo view on type VIIC?
Hi guys,
I noticed that in type VIIC the obs periscope (standart min position) is obstructing the uzo front view...any workaround on this? Thanks in any advice! Edited: I know that it will not lower all the way if you are looking throught it...but this isn't the issue here. It is a bit out of it's case in it's normal position, obstructing the uzo front view. The type VIIA don't have this problem, seems that only the type VIIC have the problem. |
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I'm at my work, will post the pics in 2 hours.:up: |
Ok: here the pics:
http://img252.imageshack.us/img252/2...0312142635.jpg http://img803.imageshack.us/img803/4...0312142708.jpg Here what I saw when I enter on uzo station: http://img580.imageshack.us/img580/1...0312142836.jpg I just saw this on type VIIC (but only teste on VIIC and VIIA)... Any idea? |
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To adjust these bones coordenates we need the GoblinEditorApp.exe or your GR2 editor? By hex is possible, but is a bit "try and error" - as we donīt know visually where the node/bones are with our changes until enters in game, test it, etc, etc. |
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You cannot adjust the bones with Goblin. The only app that I know of that will let you adjust GR2 files visually is my GR2 Editor/Viewer. And yes you can easily adjust the bones position with it :yep: What I'm currently working on (and will benefit this kind of problem) is a linker function. This linker function will let you load a GR2 file (say the conning tower) and then load another GR2 file (say the Uboat_sensors file) and then you can select a mesh and have it linked to another (so it displays where the bone is). This way you can have the scope visible at the cfg#O02 and cfg#O03 bones so you know how much to adjust by :up: |
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I will try to mess with it a bit. The last link that you provide on your main GR2 editor thread is an already functional version or is only a viewr for now? If i canīt do it, can you adjust these bones later? |
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The GR2 Editor/Viewer can import, export, edit positions/rotations/scale, rename anything, show texture coordinates (rendered as 2D), etc. It's pretty functional. I'm constantly working on improving it :up: I can edit them easily if you can't figure it out. I'd prefer you figure it out though :yep: |
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Later i will post here my finds. |
Hi TDW,
Find the nodes, I mean, bones, :DL and changed itīs Y axis position, save the new corrected file (Conning_7C_01.GR2), started the game ...and CTD when trying to open a mission that uses that tower! Tried again, just openning the file and saveing it without change anything, ctd again. An info: when i open the file (Conning_7C_01.GR2) GR2 Editor says this: http://img24.imageshack.us/img24/870...r7c01error.jpg Shot at 2012-03-12 If i click in NO it donīt opens the file. If I clik on Yes, it corrected the header and opens the file, but then, as exposed above, itīs ctd when the game try to load the file.:hmmm: |
I'll try it and see what's going on :up:
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Thanks! tried a bit with hex but is very difficult to find that coordenates. With GR2 edit is very easy! It will be the definitive tool to we mod Sh5!:up: One more info: the other 7c tower, Conning_7C_02.GR2, opens without any warning...but, again, even just openning it and saving it, using a comparision softer, it shows a lot of byte changes, even if i didnīt changed anything.:hmmm: |
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7c_01 con was delivered from the devs with incorrect CRC value. That is why you are getting the error at start with this file. It's ok. I've edited both 7c_01 and 7c_02 conns with no problems. Loaded game up in single mission to try both. Will post screenshot here in a few |
Here you can see I lowered both periscopes on the 7c:
http://www.subsim.com/radioroom/pict...pictureid=5448 Here are the files: http://www.mediafire.com/?lx6lf359fn3yt9b |
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