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Old 03-12-12, 12:47 PM   #1
Rubini
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Ok: here the pics:






Here what I saw when I enter on uzo station:



I just saw this on type VIIC (but only teste on VIIC and VIIA)...
Any idea?
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Old 03-12-12, 01:43 PM   #2
TheDarkWraith
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Quote:
Originally Posted by Rubini View Post
Ok: here the pics:

Here what I saw when I enter on uzo station:

I just saw this on type VIIC (but only teste on VIIC and VIIA)...

Any idea?
yep. Simple matter of lowering the bones for the scopes (cfg#O02 and cfg#O03)
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Old 03-12-12, 01:49 PM   #3
Rubini
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Quote:
Originally Posted by TheDarkWraith View Post
yep. Simple matter of lowering the bones for the scopes (cfg#O02 and cfg#O03)
Are Bones the equivalent of nodes on old .dat sh3/sh4 files?
To adjust these bones coordenates we need the GoblinEditorApp.exe or your GR2 editor?

By hex is possible, but is a bit "try and error" - as we don´t know visually where the node/bones are with our changes until enters in game, test it, etc, etc.
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Old 03-12-12, 01:53 PM   #4
TheDarkWraith
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Originally Posted by Rubini View Post
Bones is the equivalent of nodes on old .dat sh3/sh4 files?
To adjust these bones coordenates we need the GoblinEditorApp.exe or your GR2 editor?

By hex is possible, but is a bit "try and error" - as we don´t know visually where the node/bones are with our changes until enters in game, test it, etc, etc.
Bones are like nodes of old .dat files yes.

You cannot adjust the bones with Goblin. The only app that I know of that will let you adjust GR2 files visually is my GR2 Editor/Viewer. And yes you can easily adjust the bones position with it

What I'm currently working on (and will benefit this kind of problem) is a linker function. This linker function will let you load a GR2 file (say the conning tower) and then load another GR2 file (say the Uboat_sensors file) and then you can select a mesh and have it linked to another (so it displays where the bone is). This way you can have the scope visible at the cfg#O02 and cfg#O03 bones so you know how much to adjust by
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Old 03-12-12, 02:11 PM   #5
Rubini
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Quote:
Originally Posted by TheDarkWraith View Post
Bones are like nodes of old .dat files yes.

You cannot adjust the bones with Goblin. The only app that I know of that will let you adjust GR2 files visually is my GR2 Editor/Viewer. And yes you can easily adjust the bones position with it

What I'm currently working on (and will benefit this kind of problem) is a linker function. This linker function will let you load a GR2 file (say the conning tower) and then load another GR2 file (say the Uboat_sensors file) and then you can select a mesh and have it linked to another (so it displays where the bone is). This way you can have the scope visible at the cfg#O02 and cfg#O03 bones so you know how much to adjust by
Thanks by the info!
I will try to mess with it a bit. The last link that you provide on your main GR2 editor thread is an already functional version or is only a viewr for now?

If i can´t do it, can you adjust these bones later?
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Old 03-12-12, 02:28 PM   #6
TheDarkWraith
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Originally Posted by Rubini View Post
Thanks by the info!
I will try to mess with it a bit. The last link that you provide on your main GR2 editor thread is an already functional version or is only a viewr for now?

If i can´t do it, can you adjust these bones later?
You want to get the latest test version which is at the last page of the thread. The current version posted will do it but the test version is better.

The GR2 Editor/Viewer can import, export, edit positions/rotations/scale, rename anything, show texture coordinates (rendered as 2D), etc. It's pretty functional. I'm constantly working on improving it

I can edit them easily if you can't figure it out. I'd prefer you figure it out though
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Old 03-12-12, 02:37 PM   #7
Rubini
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Quote:
Originally Posted by TheDarkWraith View Post
You want to get the latest test version which is at the last page of the thread. The current version posted will do it but the test version is better.

The GR2 Editor/Viewer can import, export, edit positions/rotations/scale, rename anything, show texture coordinates (rendered as 2D), etc. It's pretty functional. I'm constantly working on improving it

I can edit them easily if you can't figure it out. I'd prefer you figure it out though
Ok, thanks! I will try!
Later i will post here my finds.
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Old 06-15-14, 07:56 PM   #8
Pascal
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Default Head of priscopes too high !

Quote:
Originally Posted by Rubini View Post
Ok: here the pics:






Here what I saw when I enter on uzo station:



I just saw this on type VIIC (but only teste on VIIC and VIIA)...
Any idea?
IS THERE A MOD FOR THAT PROBLEM ?
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Old 06-28-14, 10:42 AM   #9
7Infanterie19
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Quote:
Originally Posted by Pascal View Post
IS THERE A MOD FOR THAT PROBLEM ?
Pascal, I haven't played in a week or so, but I remember this post and checked my scope back then. It was fine and isn't blocking the UZO . I have no idea what is causing your scope to be up like that, but at least you know it can be done. Hopefully, someone else will have a fix for you.
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Old 06-28-14, 11:55 AM   #10
Defiance
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Pascal,

I think he means this, you need to dl tdw's GR2 Editor

You have to set paths to sh5 folder in two options

Then dig around and find the Conning_7C_0X.GR2 file/s

Locate Conning_7C_01.GR2 file, find cfg number O02 e 03 (whatever that is, i'm still getting to grips with the editor but it's fun to learn and darn easy me thinks)

Alter height for a guess (obviously i hope) and save, and voila

If you do start to mess, make sure you backup (as always)

As said, i have had nothing like you're experiencing either

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Old 06-28-14, 03:13 PM   #11
Pascal
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Default To Defiance

Thank you for your reply. I well do all you say. But, no "height" position (it will be too easy...). But X Y Z coordonnes transform position... I'm not so bad to make skins, but there, i'm bad
It will be so nice if Rubini, or TheDarkWraith, or hs cousin, does a Mod.
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Old 06-30-14, 07:27 AM   #12
Pascal
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Default The solution

Finally, made by himself, that's even better ;-)
For Sub Model VIIC only :
http://www.mediafire.com/download/jc...pe_in_tube.zip
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Old 06-30-14, 12:37 PM   #13
Defiance
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Wtg Pascal,

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