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Old 03-05-12, 08:53 AM   #1
gap
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Quote:
Originally Posted by Silent Steel View Post

What, the Norwegians have occupied the north of Sweden?
When did they do that?
I better go get my Tommy gun

my mistake, Silent Steel... by the way the correct location for the historical mission we are using for our tests is Narvik (I wonder how I overlooked it before ) and the mountains surrounding it should be still snowy on early may: look here.

I will see what can be done
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Old 03-05-12, 08:57 AM   #2
gap
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Originally Posted by tonschk View Post
Thank you Gap today in the afternoon I will download and enable this patch, and will check reults, thank you again
Quote:
Originally Posted by bart View Post
take in mind that this patch is only meant for tests, as it renders an unrelistically long winter for cold temperate climate!
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Old 03-05-12, 01:11 PM   #3
Silent Steel
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Quote:
Originally Posted by gap View Post

my mistake, Silent Steel... by the way the correct location for the historical mission we are using for our tests is Narvik (I wonder how I overlooked it before ) and the mountains surrounding it should be still snowy on early may: look here.

I will see what can be done
I can confirm that the mountains can be snowy even in June, at least the peaks.
Been there
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Old 03-05-12, 01:43 PM   #4
gap
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Originally Posted by Silent Steel View Post
I can confirm that the mountains can be snowy even in June, at least the peaks.
Been there
Okay, useful information
Thanks!
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Old 03-05-12, 02:47 PM   #5
pedrobas
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Here we go again

These are the options aplied. Each one tested several times, looking more or less the same.


Without the patch (plain DE realistic version)


With the Patch1 (plain DE realistic version + patch1 no dithering)


With the Patch2 (plain DE realistic version + patch2 no dithering-cold temperate)


Quote:
Originally Posted by gap View Post
by the way, has anyone tried to restore vanilla sky shaders, as suggested by stoianm? sober, you?

Anf just for comparing here is this exchanged tga map with the one in Real Environment 3 . Is Dynamic Environment (realistic version) but with only one file changed and that is ClimateZones.tga, so for me is obvious than the problem is there.

Last edited by pedrobas; 03-05-12 at 04:30 PM.
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Old 03-05-12, 03:40 PM   #6
misha1967
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Quote:
Originally Posted by pedrobas View Post
Here we go again.

The options for the three of them. Tested several times each with more or less same visual results.
Now number 2 (plain no dithering) looks like what a cold morning at 0700 hrs might look like. Depending on the date. Because at 0700 in Narvik in winter there wouldn't be any sun at all

Also, what's up with the clouds? You clearly have it set to "no clouds" yet there they are, the silly fluffy things.

Oh, and the last one with RealEnv? That's what I'm talking about

Still, that would mean giving up everything else in DynEnv and I'm just not comfy with that since it's so fantastically awesome.
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Old 03-05-12, 03:59 PM   #7
gap
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Quote:
Originally Posted by misha1967 View Post
what's up with the clouds? You clearly have it set to "no clouds" yet there they are, the silly fluffy things.
yes you are right, but I think i happens also in stock game

Quote:
Originally Posted by misha1967 View Post
Oh, and the last one with RealEnv? That's what I'm talking about Still, that would mean giving up everything else in DynEnv and I'm just not comfy with that since it's so fantastically awesome.
No worries Misha, I am 100% confident that we will solve the problem
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Old 03-05-12, 03:47 PM   #8
gap
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lol!!!

Thank you Pedro for your outing... I have to admit that your personal habits seem to me a bit opinable, but at least you're an excellent beta tester

see below for further comments:


Quote:
Originally Posted by pedrobas View Post

Tested several times each with more or less same visual results.
For me, 1 and 3 are practically the same , the only different is 2


Yes I see, it is because they are almost the same: when using the dithered map, a "temperate" pixel is located where Narvik is. At least now we know that the dithering is not causing weird effects, and we have to look for the sky color problem in another direction

Anf just for comparing here is this exchanged tga map with the one in Real Environment 3

Thanks,
you anticipated me: I was going to ask you for this. Real Environment 3 you said? I want to do an excercise... Can you upload somewhere its tga map or point me to the right place to dowload ithe mod? I have some versions of it on my HD, but I am not sure that they are the same as the one you are referring to.
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Old 03-05-12, 03:53 PM   #9
gap
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Quote:
Originally Posted by pedrobas View Post
Is Dynamic Environment (realistic version) but with only one file changed and that is ClimateZones.tga, so for me is obvious than the problem is there.
No man it is not there, and I will demonstrate it to you: just send me the tga map you are using.

EDIT:

just found it. I will report back in a while.
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