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#1 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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Well, i´ve discovered something interesting just exchanging the ClimateZones.tga for the same file of Real Environment - Revision_3, the sky is blue again, so i suspect the problem is there. Gap, you´ve got some work now
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Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() I don't think that this is the right direction. ClimateZones.tga is just a map telling the game engine wich settings to use for weather generation, based on a color code. Anyway may I ask you to enable this patch on top of Dynamic Environment Base Mod, realistic version? It removes from the .tga map the pixel dithering I am using for intermediate climate zones. I want to know if it can be the cause of our sky problems. Please, don't use any DynEnv submod or any other environmental mod, load the Narvik historical mission and report back once you have finished. ![]() |
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#3 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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![]() Quote:
![]() With the Patch (plain DE realistic version + patch no dithering) ![]() Without the patch (plain DE realistic version) ![]()
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Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() can you try also this other patch? It removes too the dithering for the same area, but by making it "full cold temperate" instead of "full subpolar" (snow will disappear from mountains). I want to make sure that the problem does't reside in any particular climate set, but possibly in my dithering method. For tests load several times the same historical mission with the 3 configurations (DynEnv Base, DynEnv Base + Patch1; DynEnv Base + Patch2) and with the option added by NewUIs set its weather to clear, sunny or whatever stands for good weather (I can't remember the exact name of the option in the drop down menu). I know this work is going to be a pain in the ass, be if we get out narrowing the problem you will be an hero for our guys ![]() by the way, has anyone tried to restore vanilla sky shaders, as suggested by stoianm? sober, you? |
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#5 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
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I did, and didn't see any improvement whatsoever. There might have been a difference, but if so it wasn't detectable by my eyes.
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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No problem. This is a team venture!
![]() I agree with you that it's not the climatezones.tga file that's to blame, replacing it with the one from RealEnv simply puts your boat in a different zone and, besides, I've compared the EnvColor files of DynEnv and RealEnv side by side, and the only thing that seems to be different between the two versions (other than DynEnv having more of them) is the colors for the water. But, then again, I didn't go through all of them line by line, so I may have missed something. Anyway, I uploaded the .TGA file from RealEnv. You can find it here.
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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