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Old 03-05-12, 01:11 PM   #616
Silent Steel
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Quote:
Originally Posted by gap View Post

my mistake, Silent Steel... by the way the correct location for the historical mission we are using for our tests is Narvik (I wonder how I overlooked it before ) and the mountains surrounding it should be still snowy on early may: look here.

I will see what can be done
I can confirm that the mountains can be snowy even in June, at least the peaks.
Been there
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Old 03-05-12, 01:43 PM   #617
gap
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Originally Posted by Silent Steel View Post
I can confirm that the mountains can be snowy even in June, at least the peaks.
Been there
Okay, useful information
Thanks!
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Old 03-05-12, 02:47 PM   #618
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Here we go again

These are the options aplied. Each one tested several times, looking more or less the same.


Without the patch (plain DE realistic version)


With the Patch1 (plain DE realistic version + patch1 no dithering)


With the Patch2 (plain DE realistic version + patch2 no dithering-cold temperate)


Quote:
Originally Posted by gap View Post
by the way, has anyone tried to restore vanilla sky shaders, as suggested by stoianm? sober, you?

Anf just for comparing here is this exchanged tga map with the one in Real Environment 3 . Is Dynamic Environment (realistic version) but with only one file changed and that is ClimateZones.tga, so for me is obvious than the problem is there.

Last edited by pedrobas; 03-05-12 at 04:30 PM.
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Old 03-05-12, 03:28 PM   #619
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Originally Posted by gap View Post
by the way, has anyone tried to restore vanilla sky shaders, as suggested by stoianm? sober, you?
I did, and didn't see any improvement whatsoever. There might have been a difference, but if so it wasn't detectable by my eyes.
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Old 03-05-12, 03:40 PM   #620
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Originally Posted by pedrobas View Post
Here we go again.

The options for the three of them. Tested several times each with more or less same visual results.
Now number 2 (plain no dithering) looks like what a cold morning at 0700 hrs might look like. Depending on the date. Because at 0700 in Narvik in winter there wouldn't be any sun at all

Also, what's up with the clouds? You clearly have it set to "no clouds" yet there they are, the silly fluffy things.

Oh, and the last one with RealEnv? That's what I'm talking about

Still, that would mean giving up everything else in DynEnv and I'm just not comfy with that since it's so fantastically awesome.
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Old 03-05-12, 03:47 PM   #621
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lol!!!

Thank you Pedro for your outing... I have to admit that your personal habits seem to me a bit opinable, but at least you're an excellent beta tester

see below for further comments:


Quote:
Originally Posted by pedrobas View Post

Tested several times each with more or less same visual results.
For me, 1 and 3 are practically the same , the only different is 2


Yes I see, it is because they are almost the same: when using the dithered map, a "temperate" pixel is located where Narvik is. At least now we know that the dithering is not causing weird effects, and we have to look for the sky color problem in another direction

Anf just for comparing here is this exchanged tga map with the one in Real Environment 3

Thanks,
you anticipated me: I was going to ask you for this. Real Environment 3 you said? I want to do an excercise... Can you upload somewhere its tga map or point me to the right place to dowload ithe mod? I have some versions of it on my HD, but I am not sure that they are the same as the one you are referring to.
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Old 03-05-12, 03:53 PM   #622
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Originally Posted by pedrobas View Post
Is Dynamic Environment (realistic version) but with only one file changed and that is ClimateZones.tga, so for me is obvious than the problem is there.
No man it is not there, and I will demonstrate it to you: just send me the tga map you are using.

EDIT:

just found it. I will report back in a while.
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Old 03-05-12, 03:54 PM   #623
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I did, and didn't see any improvement whatsoever. There might have been a difference, but if so it wasn't detectable by my eyes.
Okay, thank you Misha!
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Old 03-05-12, 03:59 PM   #624
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Originally Posted by misha1967 View Post
what's up with the clouds? You clearly have it set to "no clouds" yet there they are, the silly fluffy things.
yes you are right, but I think i happens also in stock game

Quote:
Originally Posted by misha1967 View Post
Oh, and the last one with RealEnv? That's what I'm talking about Still, that would mean giving up everything else in DynEnv and I'm just not comfy with that since it's so fantastically awesome.
No worries Misha, I am 100% confident that we will solve the problem
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Old 03-05-12, 04:13 PM   #625
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Okay, thank you Misha!
No problem. This is a team venture!

I agree with you that it's not the climatezones.tga file that's to blame, replacing it with the one from RealEnv simply puts your boat in a different zone and, besides, I've compared the EnvColor files of DynEnv and RealEnv side by side, and the only thing that seems to be different between the two versions (other than DynEnv having more of them) is the colors for the water. But, then again, I didn't go through all of them line by line, so I may have missed something.

Anyway, I uploaded the .TGA file from RealEnv. You can find it here.
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Old 03-05-12, 04:25 PM   #626
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Originally Posted by misha1967 View Post
No problem. This is a team venture!

I agree with you that it's not the climatezones.tga file that's to blame, replacing it with the one from RealEnv simply puts your boat in a different zone
exactly!

Quote:
Originally Posted by misha1967 View Post
and, besides, I've compared the EnvColor files of DynEnv and RealEnv side by side, and the only thing that seems to be different between the two versions (other than DynEnv having more of them) is the colors for the water. But, then again, I didn't go through all of them line by line, so I may have missed something.
the problem must be there

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Anyway, I uploaded the .TGA file from RealEnv. You can find it here.
I had download it allready, and what I am learning is confirming my theory. Thank you anyway!
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Old 03-05-12, 04:37 PM   #627
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Well, at least we are now pushing in the same direction. I agree that DE is "the best" and we have to find the "trick".
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Old 03-05-12, 04:40 PM   #628
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Originally Posted by misha1967 View Post
No problem. This is a team venture!

I agree with you that it's not the climatezones.tga file that's to blame, replacing it with the one from RealEnv simply puts your boat in a different zone and, besides,
I understand that but i´ve never seen a sky like that in any place and any season using the original DE tga.

Compare the files and change Sky color was the first i did, with no luck.
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Old 03-05-12, 07:44 PM   #629
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Originally Posted by pedrobas View Post
I understand that but i´ve never seen a sky like that in any place and any season using the original DE tga.

Compare the files and change Sky color was the first i did, with no luck.
Pedro, you got a PM

Okay gentlemen,

I just sent to Pedro a new patch, as he was so kind to commit himself for some other test. Hopefully this one will be the last one in a while.

This time I replaced the pixels around the Narvik area in the tga map, with the ones used for Polar zone. This patch should bring in game the same colour settings as the ones used after patching DynEnv with the tga map from Real Environment.

I've checked on PhotoShop these colours and, gess what, they got much more saturation than the ones used for subpolar and cold temperate areas. Now I want to check them in game.

If someone else wants to test the new patch, here's the link
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Old 03-05-12, 07:52 PM   #630
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Quote:
Originally Posted by gap View Post
Pedro, you got a PM

Okay gentlemen,

I just sent to Pedro a new patch, as he was so kind to commit himself for some other test. Hopefully this one will be the last one in a while.

This time I replaced the pixels around the Narvik area in the tga map, with the ones used for Polar zone. This patch should bring in game the same colour settings as the ones used after patching DynEnv with the tga map from Real Environment.

I've checked on PhotoShop these colours and, gess what, they got much more saturation than the ones used for subpolar and cold temperate areas. Now I want to check them in game.

If someone else wants to test the new patch, here's the link
Well, you´ve got it. Here it is with patch3-polar
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