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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#601 | |
Ace of the deep .
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#602 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#603 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() In the meantime, I played around with it some more to rule out FogDistances.cfg completely. I'd already tried pulling Sober's fog mod, which made no difference, but DynEnv changes that one too, so I tried putting in a stock version of it instead. That didn't change anything either, but at least now I know that it's not FogDistances.cfg causing it. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#604 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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Well, i´ve discovered something interesting just exchanging the ClimateZones.tga for the same file of Real Environment - Revision_3, the sky is blue again, so i suspect the problem is there. Gap, you´ve got some work now
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Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#605 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#606 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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#607 |
Ace of the deep .
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I now run this list of mods and i think everything is ok , not the bluest sky but i have only been around the british coast .
Dynamic Environment SH5 Basemod (normal ) V2.1 stoianm colored exterior mod v2 (low color) sobers best ever fog V9 SH5 |
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#608 | |
Frogman
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Bird Lives! |
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#609 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() Again: No clouds (??? Those fluffy things sure look like clouds to me), no precip and no fog. I guess I'll have to run with it for a while to see if it gets better. As an aside, I tried putting the stock Shader back in and that didn't change anything either, so that's not the culprit. Just a thought, Sober: I'm using the BrighterNights addon for DynEnv 2.1 (saves me having to fiddle with the gamma settings all the time), but that shouldn't affect the colors during the day, should it? ADDED: Also, I took a quick look at the EnvColor files for DynEnv and RealEnv and, other than the water colors, didn't really see any difference between the two sets, so that might also not be the issue. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU Last edited by misha1967; 03-05-12 at 05:32 AM. |
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#610 |
Ace of the deep .
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The weather reports are not accurate . Looks overcast to me .
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#611 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() my mistake, Silent Steel... by the way the correct location for the historical mission we are using for our tests is Narvik (I wonder how I overlooked it before ![]() I will see what can be done |
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#612 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#613 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I don't think that this is the right direction. ClimateZones.tga is just a map telling the game engine wich settings to use for weather generation, based on a color code. Anyway may I ask you to enable this patch on top of Dynamic Environment Base Mod, realistic version? It removes from the .tga map the pixel dithering I am using for intermediate climate zones. I want to know if it can be the cause of our sky problems. Please, don't use any DynEnv submod or any other environmental mod, load the Narvik historical mission and report back once you have finished. ![]() |
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#614 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() With the Patch (plain DE realistic version + patch no dithering) ![]() Without the patch (plain DE realistic version) ![]()
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Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#615 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() can you try also this other patch? It removes too the dithering for the same area, but by making it "full cold temperate" instead of "full subpolar" (snow will disappear from mountains). I want to make sure that the problem does't reside in any particular climate set, but possibly in my dithering method. For tests load several times the same historical mission with the 3 configurations (DynEnv Base, DynEnv Base + Patch1; DynEnv Base + Patch2) and with the option added by NewUIs set its weather to clear, sunny or whatever stands for good weather (I can't remember the exact name of the option in the drop down menu). I know this work is going to be a pain in the ass, be if we get out narrowing the problem you will be an hero for our guys ![]() by the way, has anyone tried to restore vanilla sky shaders, as suggested by stoianm? sober, you? |
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