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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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![]() Quote:
![]() If you need I can take a shot of the map and post here
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What we do in life echoes in Eternity |
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#2 |
Ace of the deep .
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Have you seen how many files are in this mod
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#3 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() I've made some research. The next image shows the location of your screenshot as a red spot, on google earth (left): ![]() On the right I've located (more or less) the same place on the map used as base in DynEnv. As you can see those coordinates are laying in an area where blue and cyan pixels have been blended for rendering a climate of transition between subartic and cold temperate (Polar_A and Temperate respectively in our cfg files). In such areas conditions may vary depending on were exactly (wich pixel of the map) you are located. In this particular case it means that that both snowy or not snowy land could be possible outputs because, due to our season settings, april is still winter for subpolar climate, and spring for cold temperate climate (look at my seasons chart). On the other hand, on google earth's map I've highlighted in yellow the position of Kiruna, the northernmost city of Norwey, not too far from the coordinates you gave me, but in inland. According to wikipedia, its daily mean temperature for the month of april is slightly under 0°C (-3.2°C). I am coming from an hot place, so I am no an expert on that matter, but I think that under these temperatures it may or may not snow, especially toward the cost of northern Norwey, where the North Atlantic Current is mitigating the climate. By the way: is there any Norwegian SH5 player here that can confirm or disconfirm my assumptions? Anyway this is not exactly our point: we want to demonstrate that DynEnv is (or maybe is not) messing up land seasons. The location we chose is not the best one for our case study, because of the mixed pixels method that I was talking about before, and because the month of the historical mission we are using for test. Before sailing to another place I would like to ask you to visit the same location in campaign between december and february, or to load once more the same mission after installing this patch: http://www.mediafire.com/?kzcc2t6g7wnpqfp enable it after Dynamic Environment Base Mod, any version. In both cases it should be snowy, or at least I hope so... ![]() |
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#6 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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What we do in life echoes in Eternity |
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#7 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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#8 |
Ace of the deep .
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I now run this list of mods and i think everything is ok , not the bluest sky but i have only been around the british coast .
Dynamic Environment SH5 Basemod (normal ) V2.1 stoianm colored exterior mod v2 (low color) sobers best ever fog V9 SH5 |
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#9 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() Quote:
![]() Again: No clouds (??? Those fluffy things sure look like clouds to me), no precip and no fog. I guess I'll have to run with it for a while to see if it gets better. As an aside, I tried putting the stock Shader back in and that didn't change anything either, so that's not the culprit. Just a thought, Sober: I'm using the BrighterNights addon for DynEnv 2.1 (saves me having to fiddle with the gamma settings all the time), but that shouldn't affect the colors during the day, should it? ADDED: Also, I took a quick look at the EnvColor files for DynEnv and RealEnv and, other than the water colors, didn't really see any difference between the two sets, so that might also not be the issue. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU Last edited by misha1967; 03-05-12 at 05:32 AM. |
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#10 |
Ace of the deep .
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The weather reports are not accurate . Looks overcast to me .
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#11 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() my mistake, Silent Steel... by the way the correct location for the historical mission we are using for our tests is Narvik (I wonder how I overlooked it before ![]() I will see what can be done |
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#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#13 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Been there ![]() |
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#14 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#15 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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Here we go again
These are the options aplied. Each one tested several times, looking more or less the same. ![]() Without the patch (plain DE realistic version) ![]() With the Patch1 (plain DE realistic version + patch1 no dithering) ![]() With the Patch2 (plain DE realistic version + patch2 no dithering-cold temperate) ![]() Quote:
Anf just for comparing here is this exchanged tga map with the one in Real Environment 3 . Is Dynamic Environment (realistic version) but with only one file changed and that is ClimateZones.tga, so for me is obvious than the problem is there. ![]()
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Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 Last edited by pedrobas; 03-05-12 at 04:30 PM. |
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