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Old 01-28-12, 10:01 AM   #14
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
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Ok, just realized that this it's a bit complicated to make a test mod. The IRAI ship_weapons file is property of TDW and I don't want to step on anyones toes.

If you are having difficulties getting the game to start, try just replacing the two words:

Ship:CanFireCannons() to Plane:CanFireCannons()

and

Ship:FireCannons() to Plane:FireCannons()

So just change the two words, don't touch anything else. Also when I save the .aix file, I have the ANSI coding on in the notepad options. And have IRAI_0_0_30_ByTheDarkWraith installed. If this works, then you can add the other scripts as well.

Later if/when everything is going well, I'll ask TDW for a permission to make a IRAI compatable mod. Have to go now, I'll get back to this later!

EDIT:

If you got the scripts working, here is link to test mission: http://www.gamefront.com/files/21248...t_Periscope.7z

Unpack and enable with JSGME. Load the "Shoot_at_Periscope" mission, raise your persicope fully, and be prepared to emergency dive!

Last edited by Rongel; 01-28-12 at 10:23 AM.
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