![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#14 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]()
Ok, just realized that this it's a bit complicated to make a test mod. The IRAI ship_weapons file is property of TDW and I don't want to step on anyones toes.
If you are having difficulties getting the game to start, try just replacing the two words: Ship:CanFireCannons() to Plane:CanFireCannons() and Ship:FireCannons() to Plane:FireCannons() So just change the two words, don't touch anything else. Also when I save the .aix file, I have the ANSI coding on in the notepad options. And have IRAI_0_0_30_ByTheDarkWraith installed. If this works, then you can add the other scripts as well. Later if/when everything is going well, I'll ask TDW for a permission to make a IRAI compatable mod. Have to go now, I'll get back to this later! EDIT: If you got the scripts working, here is link to test mission: http://www.gamefront.com/files/21248...t_Periscope.7z Unpack and enable with JSGME. Load the "Shoot_at_Periscope" mission, raise your persicope fully, and be prepared to emergency dive! Last edited by Rongel; 01-28-12 at 10:23 AM. |
![]() |
![]() |
Tags |
attack, cannons, periscope |
|
|