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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Rongel What mods are you using ?
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#2 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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This is fantastic. shall I change to exactly this:Plane:CanFireCannons() and Ship:ContactPresenceIs(PRESENCE_SENSORS, 15) and Ship:GetContactDepth() >= -15
or are the "and" ment not to be there.Anyone with some screenshots? I can only remember finding weird numbers(when modding for hydrophone) I don t remember what hexedit I used but the ones I tried seemed to show slightly different things. I managed when someone said I used this hexeditor , it look like this and should be changed to this. ![]() Will they hit your sub, or just periscope btw Last edited by Husksubsky; 01-29-12 at 09:48 PM. |
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#3 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Here goes! I can't think any other mods affecting the periscope shooting than IRAI. Maybe TDW's UI and FX mod. But yes, compatability may have something to do with the problems people have reported.
RemoveLogoIntroTheDarkWraith MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) Reduced_crew_abilities Dynamic Environment SH5 Basemod (realistic version) V2.0 Dynamic Environment SH5 BrighterNights V2.0 Dynamic Environment SH5 Undersea (temperate and polar) V2.0 Dynamic Environment SH5 Sounds V2.0 Dynamic Environment SH5 Atlantic Floor V2.0 sobers best ever fog V4 SH5 Small_trees_SH5_V1 sobers chimney smoke V2 SteelViking's Interior Mod V1.2 Naights Submaine Textures v1.2 (PUV) NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 FX_Update_0_0_19_ByTheDarkWraith Tastatur_1.2_Fi IRAI_0_0_30_ByTheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_New_radio_messages_German Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Compatible Conus00's Graphic Mod+SV's work Window_Lights_Redone_V1 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys_DBSM_SH5_v1.3_optional_louder_engine_sound s OPEN HORIZONS II_full v1.6 Equipment_Upgrades_Fix_v1_4_byTheBeast DeckGunMod Enhanced FunelSmoke1.2_by HanSolo78 Grossdeutscher Rundfunk SH5Lifeboats_by_Rongel_TDW_stoianm_v2_1 Battlestations_soundmod_1.1 Shoot_at_Periscope Quote:
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#4 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Thx .
![]() hrmm whats ANSI coding? ![]() |
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I am not very skilled at scripting, so I apologize if I'm asking a stupid question, but wouldn't this command:
action { Plane:FireCannons(); mean that only planes will fire their cannons? Don't we also need something like action { Ship:FireCannons(); if we want ships to shoot at scope? |
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Sorry Rongel, what mod is Tastatur_1.2_Fi ?, never heard of it.
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#7 | ||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I don't know really! It's just a option when saving with notepad, when you save with "save as" command, in the bottom of the page reads "coding" (or something like it) and you can select ANSI or unicode, and so on. I had the ANSI option as a default, maybe other options cause problems...
Quote:
Planes can attack you when you are underwater so switching the Ship:FireCannons(); to plane:FireCannons(); is just a workaround to use planes hardcoded actions. It's not a perfect solution but it makes armed ships much more dangerous (like they should be). Quote:
![]() There is a now screenshot in the first page so you can double check that you have the right script-format in your file. And if you have still problems, please tell and I'll try to help! |
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#8 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
I´m using your code since the first day you posted here, not via jgsme, just directly (edited with notepad) and didn´t notice any CTD related with this. I´m happy with it. ![]() |
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#9 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Much better instructions now, thx Rongel. I misunderstood first time and thought we were gonna mess with the exe file
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#10 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Thanks for the answer, Rongel
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Tags |
attack, cannons, periscope |
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