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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2008
Posts: 14
Downloads: 407
Uploads: 0
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First of all, I would like to thank Rongel for the effort to improve SH5. Just for feedback, I had the same problem that afected Jason210, the game doesn't start a mission with the change aplied. I believe that a solution to this matter will increase dramatically the realism. Cheers,
Perijones |
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#2 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Hi and thanks for the feedback! Been away for a while so now I can get back to this. The "not starting bug" is a weird one, right now I can only think that maybe some semicolon is in the wrong place. I tested this with IRAI_0_0_30_ByTheDarkWraith but maybe its possible that some other mod combined with this is causing troubles. Anyway, I'll release hopefully tomorrow a test mod with stock and IRAI compatability and let's see if takes away the problems. I used this in singleplayer mission and also in campaign and didn't have any technical problems. |
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#3 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Ok, just realized that this it's a bit complicated to make a test mod. The IRAI ship_weapons file is property of TDW and I don't want to step on anyones toes.
If you are having difficulties getting the game to start, try just replacing the two words: Ship:CanFireCannons() to Plane:CanFireCannons() and Ship:FireCannons() to Plane:FireCannons() So just change the two words, don't touch anything else. Also when I save the .aix file, I have the ANSI coding on in the notepad options. And have IRAI_0_0_30_ByTheDarkWraith installed. If this works, then you can add the other scripts as well. Later if/when everything is going well, I'll ask TDW for a permission to make a IRAI compatable mod. Have to go now, I'll get back to this later! EDIT: If you got the scripts working, here is link to test mission: http://www.gamefront.com/files/21248...t_Periscope.7z Unpack and enable with JSGME. Load the "Shoot_at_Periscope" mission, raise your persicope fully, and be prepared to emergency dive! Last edited by Rongel; 01-28-12 at 10:23 AM. |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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I hate to derail this, but can your periscope really be blown off in SH5? I've been playing SH4 TMO 2.5 and the escorts constantly fire at my periscope, sometimes directly hitting it with a deckgun, and it never breaks.
![]() So then can your periscope take damage in SH5 like being shot and broken or rammed and bent off?? |
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#5 | |
Stowaway
Posts: n/a
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i dont think it ever disappears or looks broken thou because i dont believe there are any damage files for it |
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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First test with your mission. As soon as they saw my periscope started to shoot at me, but only the DD, didnŽt see any merchant firing at me.
![]() After a while doing a crash dive got CTD. IŽll try again later on and iŽll report results. |
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#7 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Tags |
attack, cannons, periscope |
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