![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: Sep 2002
Posts: 12
Downloads: 185
Uploads: 0
|
![]()
Hello.
I am having a weird problem... when I dive, my boat keeps sinking past the ordered depth. Or sometimes it goes to that depth but then it is impossible tu surface. I am currently using NYGM, and Realism Mod V16A3, and Stiebler addon to V16A3. I though it might have something to do with the silent running fix, but I deactivated it and still I sink. Any ideas or suggestions? Thanks. |
![]() |
![]() |
![]() |
#2 |
Fuel Supplier
|
![]()
This is one of the features of the silent-running fix, as you guessed.
It is puzzling that it persists after you have deactivated the mod - probably you have not replaced the 'activated' mod with your new 'deactivated' mod. Or perhaps you have saved the game in mid-patrol with the SR mod active, and reloaded the game with the SR mod inactive, but the game remembers its old settings. In any case, you can regain control simply by reverting in the game to 'noisy'-running. That is, tell the Chief Engineer to end the silent-running routine. You can always return to silent-running again afterwards. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Sep 2002
Posts: 12
Downloads: 185
Uploads: 0
|
![]()
Thanks for the info Stiebler. I figured out two thing: First, it is NYGM mod that makes my sub sink once it is not moving. I have to move to keep depth. Is this the way it was in real life?
Second: Once I activate V16A3 and your add on for it, the specific problem I am having is, the sub not wanting to come back up beyond 20 meters or so. I am going to deactivate everything and star from a clean vanilla version up to your addon for V16A3 and try it out. Thtere must be something mixed up in my installation. I'll let you know how it works out I love all your mods and I want to give you a big thank you for all your work. How is it possible a multimillion dollar game company can't do half of the quality work you and other modders do? |
![]() |
![]() |
![]() |
#4 | |
Eternal Patrol
![]() |
![]() Quote:
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Sep 2002
Posts: 12
Downloads: 185
Uploads: 0
|
![]()
But I have a question... of course in "silent running mode" you turn off the pumps. But in "noisy running mode" you would have pumps running, correct? Even with engines stopped, there are many situations where you would want to hover with the pumps running, helping you keep depth. Isn't possible to make a mod that let's you choose when to keep the pumps running, and you don't loose depth?
|
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() |
![]()
The problem there is that there is no precise way to do it. You start to sink. You pump out water. You start to rise. You let water in. Striking a perfect balance would be difficult if not impossible.
This brings up the opposite question: Why would you want to sit still in one place while making as much noise as you would moving?
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#7 |
Swabbie
![]() Join Date: Sep 2002
Posts: 12
Downloads: 185
Uploads: 0
|
![]()
Why would I want to hover making noise? Uhm...maybe I am waiting in bad weather at periscope depth, for a convoy or a single ship to roll by... zero speed makes it easier to get a tracking solution, and the weather helps to cover up your noise.
Also... the pumps must be working when you are at the surface, even at zero speed. Why would you shut them out at periscope depth? Unless you want to save battery power or run silently, precise depth managemnt is very important in a sub. As a captain I wouldn't shut the pumps out. But this is an academic argument... what I worried about is my game/mod installation being screwed up. If it is part of the mod (and "realistic") for the sub to start to take water and sink after a while, then that's ok. I'll learn to live with it. |
![]() |
![]() |
![]() |
#8 | ||||
Eternal Patrol
![]() |
![]()
We both seem to be missing each other's points.
Quote:
Quote:
Quote:
Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
||||
![]() |
![]() |
![]() |
#9 |
Swabbie
![]() Join Date: Sep 2002
Posts: 12
Downloads: 185
Uploads: 0
|
![]()
Well, Sailor Steve, thanks for taking the time to explain all of it. It is very intersting. It is nice to see how much SH3 has matured that we can have such a discussion.
|
![]() |
![]() |
![]() |
#10 |
Eternal Patrol
![]() |
![]()
Well, smg13, thanks for putting up with my anal-retentive devotion to literalism and minutiae. I didn't mean to go overboard. Sometimes it just happens. Sorry about that.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#11 | ||
Watch
![]() Join Date: Nov 2010
Location: Karlsruhe, Germany
Posts: 18
Downloads: 1
Uploads: 0
|
![]() Quote:
@Sailor Steve: Quote:
After the war, this (still mechanical) system was further developed and used in german Type 205, (I think) 206 and some 209 export boats, as well as in several french submarine classes, until they were replaced with modern electronic devices. ![]() |
||
![]() |
![]() |
![]() |
#12 | ||
Eternal Patrol
![]() |
![]() Quote:
Quote:
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
![]() |
![]() |
![]() |
#13 | ||
Watch
![]() Join Date: Nov 2010
Location: Karlsruhe, Germany
Posts: 18
Downloads: 1
Uploads: 0
|
![]() Quote:
![]() Quote:
![]() Then again, if the boat was in a well trimmed condition, the "iron LI" (but a real LI as well) should have been able to do this also at slow speeds (silent running condition). Of course not, if the boat was damaged by depth charges and leaking. EDIT: I may find some more info about the actual use of the Askania / Tuschka device in WWII Uboats in another book I have but right at the moment I am a little tired.. ![]() |
||
![]() |
![]() |
![]() |
#14 |
Swabbie
![]() Join Date: Sep 2002
Posts: 12
Downloads: 185
Uploads: 0
|
![]()
This might sound silly... but wouldn't it be possible to use a strong current and the planes to "hover", without using the engine propulsion? Would it be possible in the game?
|
![]() |
![]() |
![]() |
#15 |
Eternal Patrol
![]() |
![]()
@ JayDee: Thanks for supplying research. The more we learn about the technology of the time the more we can figure out what should or shouldn't be in the game. One can never have too much information.
No, because a submarine underwater is just like a balloon in the air. The boat will move with the current, so will in effect still be standing still. It's the same problem as you have with 'dead reckoning' navigation. Unless you have a shore reference you can't tell what direction the current is travelling or how fast, because you're travelling with it.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
|
|