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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Watch
![]() Join Date: Nov 2010
Location: Karlsruhe, Germany
Posts: 18
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@Sailor Steve: Quote:
After the war, this (still mechanical) system was further developed and used in german Type 205, (I think) 206 and some 209 export boats, as well as in several french submarine classes, until they were replaced with modern electronic devices. ![]() |
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#2 | ||
Eternal Patrol
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#3 | ||
Watch
![]() Join Date: Nov 2010
Location: Karlsruhe, Germany
Posts: 18
Downloads: 1
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![]() Then again, if the boat was in a well trimmed condition, the "iron LI" (but a real LI as well) should have been able to do this also at slow speeds (silent running condition). Of course not, if the boat was damaged by depth charges and leaking. EDIT: I may find some more info about the actual use of the Askania / Tuschka device in WWII Uboats in another book I have but right at the moment I am a little tired.. ![]() |
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#4 |
Swabbie
![]() Join Date: Sep 2002
Posts: 12
Downloads: 185
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This might sound silly... but wouldn't it be possible to use a strong current and the planes to "hover", without using the engine propulsion? Would it be possible in the game?
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#5 |
Eternal Patrol
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@ JayDee: Thanks for supplying research. The more we learn about the technology of the time the more we can figure out what should or shouldn't be in the game. One can never have too much information.
No, because a submarine underwater is just like a balloon in the air. The boat will move with the current, so will in effect still be standing still. It's the same problem as you have with 'dead reckoning' navigation. Unless you have a shore reference you can't tell what direction the current is travelling or how fast, because you're travelling with it.
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#6 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
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There is also a technique in modern submarining that would not be difficult to do with WWII technology, called "layer anchoring."
There is a place in most seas called "the layer." It's the depth at which the surface thermal conditions of the ocean give way to the thermal mass of the ocean, causing a slight difference in density. For depth control, one must match the boat's overall density (buoyancy) with the density of an area just above the layer, and when everything settles out, the boat will try to find this zone. This is probably what the LI took advantage of. As to why one would do this, it's relatively simple: It makes the boat as absolutely quiet as one is willing to be (ventilation fans secured, order the crew to the bunks). It makes the boat very, very energy efficient. And, if the layer is so kind, you may be in a spot that refracts active sonar around you ![]() For more info on the layer, just google "layer depth"
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