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Old 12-12-11, 08:14 PM   #17
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Quote:
Originally Posted by Arlo View Post
Huh. When I play RFB2, I won't have enough fuel to make it back from my first objective, consistantly. In TMO2.2, I always make it back from multiple objectives with reserve.
How are you using your fuel? I would go out in a S-18 class to my objective, at standard, find a good spot and wait. Next day, move over 20 to 40 nm and repeat. If air activity requires it, submerge during the day and run at minimum speed; no more than 2 knots. The idea is to find a shipping lane, and wait for the merchants to come to you; not try to sweep the entire Pacific Ocean. If you are cruising around morning, noon, and night, you will not have enough fuel - plain and simple.

I actually like this aspect of the game. It forces you to think a little and is realistic. Fuel/ Endurance was a significant issue, after all.
Quote:
Any knots. Ahead 1/3, 2/3, standard (even tried full and flank to see if it was some sort of odd glitch favoring the absurd). This is with just plain RFB2 and RFB2 with other mods claiming compatibility with RFB2. Even then, it wasn't the holes in my fuel tanks that bothered me as much as the CTDs if I tried to look at the wrong ship model (eyes, scope or recognition manual). I recognize many fellow SubSimmers as enjoying RFB over other options. CTDs being common kills it for me. No evident practical option for fuel conservation would only be a continuing challenge.
I would try RFB without so many mods (RSRDC is ok). It sounds like you have some conflicts here. I've had very few CTD's with RFB. The main thing was the museum, which is a known issue with most of the mega-mods that add ships, if I'm not mistaken.
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