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Old 12-09-11, 03:02 PM   #31
Ducimus
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Well, of course reducing speed will conserve fuel. That's a no brainer. For the purposes of SH4, what i was striving for was the fastest and most fuel efficient cruising speed for traversing long distances from point A to point B.

When I made the adjustment, i probably gave the player too much fuel, because i was accounting for fuel ballasts, and the flat map. When i released these changes I thought I had clearly said what the intention was, and figured i'd leave the "use as intended" or "Cheat your heart out" up to the players discretion. I reasoned that It wasn't my job to keep people from cheating.

Looking back on it now, that line of thought was entirely contractory to my previous position of "preventing the player from gaming the game". At this point, I find myself weary of being questioned about it. If I ever update TMO again, I think I will put it back to 10 knots seeings how:

a.) People like long cruises at 9-10 knots and are unable to grasp the idea that a 9-10 knot cruising speed isn't neccessarily true.
b.) People will always cheat when given the opportunity.
c.) My adjustment, though well intentioned and researched, just isn't going to work given the both A and B.
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