SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-23-11, 05:53 PM   #11
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hi Mate,

I looked at the files and did an import with S3D.
Edit the MTL as you did the other building.
Blender is doing an oddball job on MTL things.
Why they would code it to do it that way is beyound me.

Add the cement texture to the assigned textures in S3D before importing your adjusted mesh.
You'll need to move the assigned textures in S3D up or down to get what you want.

I also saw that the original mesh has a few inverted faces so you may want to flip those.
And you may want to adjust the original UV's as the streakiness seems to be a weird UV layout when a different texture is used.

  Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.