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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#736 |
Watch
![]() Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
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hello all, im rather new here and working my way to the, what i hope, turns into the ultimate uboat sim. I've been trying to figure out this whole mod thing and have run into some snags. My game will crash to desktop after I try and load a new campaign (just after I choose whether to skip tutorial). It will load for a while but then crash and say that SH5 encountered an error. So anyways heres my mod list. I've chosen bits and pieces from other lists and combined them. I have viewed each ones threads for Q/A but still having problems.
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags NDB,NDH OM#1 - No Dialog Indicator No Logo Intro Menu_Animation v. 01.00 by AvM MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04 MCCD_1.04_MFCM_1.2.1_compatible MFCM 1.2.1 OPTIONAL crash_dive workaround nVidia missing lights Original map colors Shadow Improvement Mod Real Environment - Revision_3 sobers see thru wake fix Manos Scopes-patch for 16x9 FX_Update_0_0_19_ByTheDarkWraith sobers smaller water drops V4 sobers 3D deck spray mod V7 Window_Lights_Redone_V1 SAS special abilities simplified V1 (MCCD) SH5 NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision NewUIs_TDC_6_8_0_New_radio_messages_German SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.4 mtns - more traffic, nations and ships 1_7h mtns - OHII&HarbourAdditon_Fix_1_4d mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) OH II Campaign Radio Messages v4 OH II Minefield map OHII - Cerberus ship patch TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 R.E.M_by_Xrundel_TheBeast_1.2 Church's SHV 1.01 Keyboard Commands v1.1 ImprovedWaves_Improved Pitch&Roll stoianm EnvWeather V1 SH5 sobers green crew training V3 SH5 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Cerberus62 Historical Ship Equipment 1.3 sobers green spinning thing SH5 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) Better Torpedo Graphics Critical hits 1.1 Torpedos Critical hits v 1.2 Church's Compass Dials Mod v2.2 - Option Two Patrol Routine Scripts v. 01.02 by AvM stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast no torp bubbles - fx mod compatable- wamphyri mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) IO_MapCourseLine_normal pencil_mod Carotio_IntercontinentalRadioPack Krauters Automated Scripts (v5_0_0 compatible) Enhanced Ship Recon Manual V2.10 mtns - Fix for Reaper7 UI - recognition manual Change days in bunker SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch SteelViking's Interior Mod V1.2.1_NVidia_Fix Speech fixes and additions (german version) IO_StrategicMap_4_5_for_TDWv680 IO_ShapeTexturesColor No magic skills v1.5 MCCD compatible Sub_Exhaust_1_0_5_byTheDarkWraith U-Boat Ballast Tanks SFX Unterseeboot II SFX Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM SUB_hyd_fix_SH5 Equipment_Upgrades_Fix_1_2_byTheBeast (would like to install some kind of voice recognition mod in here too if at all possible) If there might be a better solution as to the order of these mods, or maybe I have some that are not compatible? I have a fairly decent rig but could be just too much? I guess it would be better to ask the question this way: With these mods I have chosen, would someone be able to suggest to me a revised (working) list? Thank you ALL for your time and patients. I love these SH sims so much (as long as they are modded right. ex. SH3 w/GWX) and I have such high hopes for SH5. Every mod I've come across I have fallen in love with. Please be patient with me ![]() Last edited by Khelven; 11-05-11 at 07:11 PM. Reason: Revising Question |
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#737 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Khelven,
My suggestions; ... (just after I choose whether to skip tutorial).. => to skip tutorial edit this; C:\Users\Documents\SH5\data\cfg\CareerHistory.cfg [CareerProgress] ProgressID=Campaign-2011-10-30_0750 ProgressDate=19421008 CampaignID=BlackPit42 HasCompletedTutorial=true __________________________________________________ __________________________________________________ __________________________________________________ ___________________ Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags NDB,NDH OM#1 - No Dialog Indicator No Logo Intro Menu_Animation v. 01.00 by AvM MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04 MCCD_1.04_MFCM_1.2.1_compatible MFCM 1.2.1 OPTIONAL crash_dive workaround nVidia missing lights Original map colors Shadow Improvement Mod 1. Real Environment - Revision_3 => not needed Dynamic Environment takes care of this 2. sobers see thru wake fix => after Dynamic Environment 3. Manos Scopes-patch for 16x9 => after NewUIs_TDC_6_8_0_ByTheDarkWraith 4. FX_Update_0_0_19_ByTheDarkWraith => not sure but I think after NewUIs_TDC_6_8_0_ByTheDarkWraith (seems I never get this one right myself) 5. sobers smaller water drops V4 => included in Dynamic Environment 6. sobers 3D deck spray mod V7 => included in Dynamic Environment 7. Window_Lights_Redone_V1 => after Dynamic Environment SAS special abilities simplified V1 (MCCD) SH5 NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision NewUIs_TDC_6_8_0_New_radio_messages_German SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) => after Dynamic Environment Harbour_Addition_Environment_Enhancement MOD v0 OPEN HORIZONS II_full v1.4 mtns - more traffic, nations and ships 1_7h 3 mtns - OHII&HarbourAdditon_Fix_1_4d mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) OH II Campaign Radio Messages v4 OH II Minefield map OHII - Cerberus ship patch TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 R.E.M_by_Xrundel_TheBeast_1.2 Church's SHV 1.01 Keyboard Commands v1.1 8. ImprovedWaves_Improved Pitch&Roll => Try this one. I prefer this one; stoianm pitch&roll for SH5 V1 stoianm EnvWeather V1 SH5 sobers green crew training V3 SH5 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Cerberus62 Historical Ship Equipment 1.3 sobers green spinning thing SH5 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) Better Torpedo Graphics Critical hits 1.1 Torpedos Critical hits v 1.2 Church's Compass Dials Mod v2.2 - Option Two Patrol Routine Scripts v. 01.02 by AvM 9. stoianm upgrade available mod compatible a fistfull of 10. emblems&Equipment_Upgrades_Fix_1_2_byTheBeast => I'm not sure about loading order for points 9, 10 & 12. I don't think I ever have got this correct (Maybe stoianm or the Beast can tell us? - Is the 'stoianm upgrade available mod' a 'Base mod'? - What for is the 'stoianm upgrade available mod stock file'? - Before or after Equipment_Upgrades_Fix_1_0_byTheBeast? - Before or after Equipment_Upgrades_Fix_1_2_byTheBeast? no torp bubbles - fx mod compatable- wamphyri mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) IO_MapCourseLine_normal pencil_mod Carotio_IntercontinentalRadioPack Krauters Automated Scripts (v5_0_0 compatible) Enhanced Ship Recon Manual V2.10 mtns - Fix for Reaper7 UI - recognition manual Change days in bunker SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch SteelViking's Interior Mod V1.2.1_NVidia_Fix 11. Speech fixes and additions (german version) => Take this away - Stormys DBSM SH5 takes care of this. IO_StrategicMap_4_5_for_TDWv680 IO_ShapeTexturesColor No magic skills v1.5 MCCD compatible Sub_Exhaust_1_0_5_byTheDarkWraith U-Boat Ballast Tanks SFX Unterseeboot II SFX Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM SUB_hyd_fix_SH5 12. Equipment_Upgrades_Fix_1_2_byTheBeast => See point 10 above. Quote:
Here you have Voice recognition mod by Skwasjer & Ubergeek For better FPS add this; d3d Antilag - N.B. read the 'Readme.txt' file ! ![]() Last edited by Silent Steel; 11-06-11 at 05:06 AM. |
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#738 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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This is my final mod soup, there's not a lot, but it should be enough. However, I'm still experiencing CTDs. I recently had one while I was at TC 1024x. My PC exceeds the recommended specs and I have 8 gigs of RAM.
Generic Mod Enabler - v2.6.0.157 [D:\Hunter 5\MODS] nVidia missing lights No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator No magic skills v1.5 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith Manos Scopes-patch for 8x5 Critical hits 1.1 Torpedos Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) OPEN HORIZONS II_full v1.4 OHII v1.4 Patch2 Full OHII - Cerberus ship patch Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english TDW_Waypoint_Contacts_No_Symbols_1_1_0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_1_2_byTheBeast Grossdeutscher Rundfunk |
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#739 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#740 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Thank you!
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#741 |
Watch
![]() Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
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Thank you Dr. Steel! I salute you!
![]() I will begin work asap! woo hoo cant wait! |
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#742 |
Watch
![]() Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
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Well I applied your suggestions Silent Steel, and I must say this is one hell-a-va sweet set up. THANK YOU!!! all my features are there and working.
just one last question, anyway to set up 3-4 add on maps instead of just basic in-game, and <add mod map here>? did that make sense? lol ty again!!! |
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#743 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Maps no , but you can make short JSGME Mod profiles with just a few mods if you like. Just disable all mods and then load the ones you'd like to have as a 'package' and save it in JSGME (Tasks=>Save mod profile). Name it so you remember what mods this small 'package' contains. Regards |
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#744 |
Watch
![]() Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
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Well I found that I can actually just load the map I need at any given moment and just reload my save w/ new map, so far so good (no CTD's). What really amazing is I got all these mods and this is only w/ 4Gs RAM!
...and runs fairly smooth. |
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#745 |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
Downloads: 308
Uploads: 0
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While I am here, I would just like to say a big THANX and well done to all the modders who put so much effort into making the SH series the games they should have been at launch. I have SH3, 4 & 5 and would not still be playing them if it were not for the modding community!!
Here goes with my MOD soup: Facherschusswinkel - SalvoSpreadAngle Open Horizons II_full v1.4 Reaper7 Stadimeter Mod v1.2 - Installed after SalvoSpreadAngle as Dials.cfg is overwritten by Stadimeter mod and it's easier to replace the lines from the Spread Angle mod manually rather than the other way round. TDW_Mines_Subnets_Detectable_in_hydro (OHII) TDW_No_Colour_Dashed_Contact_Line_1_1_0 TDW_No_Contact_Colours_1_1_0 TDW_No_Contact_Tails_1_1_0 TDW_No_Hydrophone_On-Surface_No_Aircraft_Spotting_1_1_0 TDW_Sub_Warship_Merchant_Same_Shape_1_1_0 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 BRF 1.3 full BRF 1.1 HP balance No torp bubbles - wamphyri Nauticalwolf's_Periscope_Mod_v1.0 OPCF_SH5 North Atlantic Green 1.1 Nauticalwolf's_Torpedo_Textures_v1.2 Accurate German Flags Capthelms SH5 Audio Mod This collection is installed in the order above. I do like the look of DarkWraith's UI mods, any feedback on those? |
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#746 |
Ace of the deep .
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You definately want this . The AI is useless without it .
http://www.subsim.com/radioroom/showthread.php?t=171973 I would get this . http://www.subsim.com/radioroom/showthread.php?t=166093 |
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#747 | |
A-ganger
![]() Join Date: Sep 2007
Posts: 76
Downloads: 65
Uploads: 0
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data/Objects/Sensors/UBoot_Sensors.sim Examine the file Details of both files the one that comes with NewUI is the newer one creation date 17.09.2011 weheras the one with IRAI is dated as of 30.01.2011. As far as I remember TDW stated somewhere in the UI Thread to install always newest/latetest version of his mods last and that would be NewUI 6.8 or even 6.9 now
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#748 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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IRAI
FX Update New UIs with TDC. TDW has stated this is the correct order. |
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#749 | |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
Downloads: 308
Uploads: 0
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Cheers! |
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#750 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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