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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
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Well I applied your suggestions Silent Steel, and I must say this is one hell-a-va sweet set up. THANK YOU!!! all my features are there and working.
just one last question, anyway to set up 3-4 add on maps instead of just basic in-game, and <add mod map here>? did that make sense? lol ty again!!! |
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#2 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
![]() Maps no , but you can make short JSGME Mod profiles with just a few mods if you like. Just disable all mods and then load the ones you'd like to have as a 'package' and save it in JSGME (Tasks=>Save mod profile). Name it so you remember what mods this small 'package' contains. Regards |
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#3 |
Watch
![]() Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
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Well I found that I can actually just load the map I need at any given moment and just reload my save w/ new map, so far so good (no CTD's). What really amazing is I got all these mods and this is only w/ 4Gs RAM!
...and runs fairly smooth. |
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#4 |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
Downloads: 308
Uploads: 0
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While I am here, I would just like to say a big THANX and well done to all the modders who put so much effort into making the SH series the games they should have been at launch. I have SH3, 4 & 5 and would not still be playing them if it were not for the modding community!!
Here goes with my MOD soup: Facherschusswinkel - SalvoSpreadAngle Open Horizons II_full v1.4 Reaper7 Stadimeter Mod v1.2 - Installed after SalvoSpreadAngle as Dials.cfg is overwritten by Stadimeter mod and it's easier to replace the lines from the Spread Angle mod manually rather than the other way round. TDW_Mines_Subnets_Detectable_in_hydro (OHII) TDW_No_Colour_Dashed_Contact_Line_1_1_0 TDW_No_Contact_Colours_1_1_0 TDW_No_Contact_Tails_1_1_0 TDW_No_Hydrophone_On-Surface_No_Aircraft_Spotting_1_1_0 TDW_Sub_Warship_Merchant_Same_Shape_1_1_0 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 BRF 1.3 full BRF 1.1 HP balance No torp bubbles - wamphyri Nauticalwolf's_Periscope_Mod_v1.0 OPCF_SH5 North Atlantic Green 1.1 Nauticalwolf's_Torpedo_Textures_v1.2 Accurate German Flags Capthelms SH5 Audio Mod This collection is installed in the order above. I do like the look of DarkWraith's UI mods, any feedback on those? |
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#5 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#6 |
Watch
![]() Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
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Currently I'm floating these:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags NDB,NDH OM#1 - No Dialog Indicator No Logo Intro Menu_Animation v. 01.00 by AvM MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04 MCCD_1.04_MFCM_1.2.1_compatible MFCM 1.2.1 OPTIONAL crash_dive workaround nVidia missing lights Original map colors Shadow Improvement Mod FX_Update_0_0_19_ByTheDarkWraith SAS special abilities simplified V1 (MCCD) SH5 NewUIs_TDC_6_8_0_ByTheDarkWraith SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Manos Scopes-patch for 16x9 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.4 mtns - more traffic, nations and ships 1_7h mtns - OHII&HarbourAdditon_Fix_1_4d mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) OH II Campaign Radio Messages v4 OH II Minefield map OHII - Cerberus ship patch TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 sobers see thru wake fix Window_Lights_Redone_V1 R.E.M_by_Xrundel_TheBeast_1.2 Church's SHV 1.01 Keyboard Commands v1.1 stoianm pitch&roll for SH5 V1 (normal) stoianm EnvWeather V1 SH5 sobers green crew training V3 SH5 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Cerberus62 Additional Merchant Ships 1.1 (Part 2) Cerberus62 Historical Ship Equipment 1.3 sobers green spinning thing SH5 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) Better Torpedo Graphics Critical hits 1.1 Torpedos Critical hits v 1.2 Church's Compass Dials Mod v2.2 - Option Two Patrol Routine Scripts v. 01.02 by AvM no torp bubbles - fx mod compatable- wamphyri mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) IO_MapCourseLine_normal pencil_mod Carotio_IntercontinentalRadioPack Krauters Automated Scripts (v5_0_0 compatible) Enhanced Ship Recon Manual V2.10 mtns - Fix for Reaper7 UI - recognition manual Change days in bunker SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch SteelViking's Interior Mod V1.2.1_NVidia_Fix Sub_Exhaust_1_0_5_byTheDarkWraith U-Boat Ballast Tanks SFX Unterseeboot II SFX Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional scary creaks Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM SUB_hyd_fix_SH5 Advanced Shift Keys 2.1 Advanced Shift Keys 2.3 DBSM Equipment_Upgrades_Fix_1_2_byTheBeast_LAST Real_Sink_1.0 stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast Kriegsmarine Grid Map for MO and TDW UIs by stoianm Manos Scopes-Optional-Black BackGround NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_8_0_jimimadrids_map_tools NewUIs_TDC_6_8_0_WWIIInterface_by_naights Looking for some advise on where to plug - U-boat Historical Specifications 1.7 for TDW Mods - into this mighty meal. |
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#7 |
Bosun
![]() Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
Uploads: 0
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Hi!
My mod soup: Old Style Explosions V1.1 FX_Update_0_0_19_ByTheDarkWraith Conus' Graphic Mod 1.1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1 Emtgufs Aspect ratio 16_9_from_TDW_UI NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_8_0_jimimadrids_map_tools NewUIs_TDC_6_8_0_New_radio_messages_German NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_6_8_0_WWIIInterface_by_naights Cerberus62 Historical Ship Equipment 1.3 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) IRAI_0_0_30_ByTheDarkWraith BRF 1.3 full TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 U-boat Historical Specifications 1.7 for TDW Mods IO_StrategicMap_4_5_for_TDWv680 IO_MapCourseLine_normal pencil_mod EQuaTool 01.01 by AvM - Large Style gap - HD 1 deg Scope Bearing v 1.0 Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible No magic skills v1.5 MCCD compatible OPEN HORIZONS II_full v1.4 OHII v1.4 Patch2 Full OH II Minefield map TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 additional crew sounds beta6 Advanced Shift Keys 2.3 DBSM Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 AilRealSizeMoon 1.5 GramophoneShuffler Grossdeutscher Rundfunk Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) Goodbye Pac-Man v1.01 This order looks for good possibly. I have only small problem, with teleport or automation, and very rarely freezy at Scapa Flow (after I reload the saved games and repeat that, already not). But I can understand the mod-contacts increasingly more difficultly already, particularly it OH2 onto compatibility. The ship mods of Cerberus, is it on good place (the OH2 overwrite any files)? Small thing, I saw on the ship recognition book that there is correct swastika, but I find it nowhere the mod, which makes it (this is properly on all other place). I am beginner with the mods. My destination by its, that create the realistic, historical (and stable working) environment. I am glad about all good advise. Thanks! |
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#8 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
Here are some suggestions; * d3d Antilag - download this. Read the 'Readme.txt' file. You can't enable it with JSGME. * Yes, the OPEN HORIZONS II_full v1.4 is very heavy on your CPU and I suggest you try the OPEN HORIZONS II_base v1.4 + OHII v1.4 Patch2 Base instead. I think you will not see any freezes anymore. There are add-ons for the OPEN HORIZONS II base v1.4 - you find them in the mod folder. * The mod ' NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision' has the swastika. * I have made a few changes to your mods list; Old Style Explosions V1.1 FX_Update_0_0_19_ByTheDarkWraith Conus' Graphic Mod 1.1 NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1 Emtgufs Aspect ratio 16_9_from_TDW_UI NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_8_0_jimimadrids_map_tools NewUIs_TDC_6_8_0_New_radio_messages_German NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_6_8_0_WWIIInterface_by_naights IRAI_0_0_30_ByTheDarkWraith BRF 1.3 full TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 U-boat Historical Specifications 1.7 for TDW Mods IO_StrategicMap_4_5_for_TDWv680 IO_MapCourseLine_normal pencil_mod EQuaTool 01.01 by AvM - Large Style gap - HD 1 deg Scope Bearing v 1.0 Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible No magic skills v1.5 MCCD compatible OPEN HORIZONS II_full v1.4 OHII v1.4 Patch2 Full OH II Minefield map Cerberus62 Historical Ship Equipment 1.3 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2)TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 additional crew sounds beta6 Advanced Shift Keys 2.3 DBSM Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch AilRealSizeMoon 1.5 GramophoneShuffler Grossdeutscher Rundfunk Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) Goodbye Pac-Man v1.01 ![]() |
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#9 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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![]() Quote:
U-boat Historical Specifications 1.7 for TDW Mods feechers are already merged into NewUIs _TDC_6_8_0__ByTheDarkWraith so You really don't need this ![]() ![]() |
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#10 |
Watch
![]() Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
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TY for the notes on my list, i shall make some revisions in it.
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#11 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Khelven,
I think I have found a few things Quote:
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