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Old 11-07-11, 02:00 AM   #1
Khelven
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Well I applied your suggestions Silent Steel, and I must say this is one hell-a-va sweet set up. THANK YOU!!! all my features are there and working.

just one last question, anyway to set up 3-4 add on maps instead of just basic in-game, and <add mod map here>? did that make sense? lol

ty again!!!
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Old 11-07-11, 08:01 AM   #2
Silent Steel
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Quote:
Originally Posted by Khelven View Post
Well I applied your suggestions Silent Steel, and I must say this is one hell-a-va sweet set up. THANK YOU!!! all my features are there and working.

just one last question, anyway to set up 3-4 add on maps instead of just basic in-game, and <add mod map here>? did that make sense? lol

ty again!!!
Glad it works
Maps no , but you can make short JSGME Mod profiles with just a few mods if you like.
Just disable all mods and then load the ones you'd like to have as a 'package'
and save it in JSGME (Tasks=>Save mod profile).
Name it so you remember what mods this small 'package' contains.
Regards
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Old 11-07-11, 04:06 PM   #3
Khelven
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Well I found that I can actually just load the map I need at any given moment and just reload my save w/ new map, so far so good (no CTD's). What really amazing is I got all these mods and this is only w/ 4Gs RAM!
...and runs fairly smooth.
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Old 11-08-11, 06:32 AM   #4
adrians69
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Default My mods list

While I am here, I would just like to say a big THANX and well done to all the modders who put so much effort into making the SH series the games they should have been at launch. I have SH3, 4 & 5 and would not still be playing them if it were not for the modding community!!

Here goes with my MOD soup:
Facherschusswinkel - SalvoSpreadAngle
Open Horizons II_full v1.4
Reaper7 Stadimeter Mod v1.2 - Installed after SalvoSpreadAngle as Dials.cfg is overwritten by Stadimeter mod and it's easier to replace the lines from the Spread Angle mod manually rather than the other way round.
TDW_Mines_Subnets_Detectable_in_hydro (OHII)
TDW_No_Colour_Dashed_Contact_Line_1_1_0
TDW_No_Contact_Colours_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_No_Hydrophone_On-Surface_No_Aircraft_Spotting_1_1_0
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
BRF 1.3 full
BRF 1.1 HP balance
No torp bubbles - wamphyri
Nauticalwolf's_Periscope_Mod_v1.0
OPCF_SH5
North Atlantic Green 1.1
Nauticalwolf's_Torpedo_Textures_v1.2
Accurate German Flags
Capthelms SH5 Audio Mod

This collection is installed in the order above. I do like the look of DarkWraith's UI mods, any feedback on those?
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Old 11-08-11, 04:36 PM   #5
vlad29
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Quote:
Originally Posted by Khelven View Post
Well I found that I can actually just load the map I need at any given moment and just reload my save w/ new map, so far so good (no CTD's). What really amazing is I got all these mods and this is only w/ 4Gs RAM!
...and runs fairly smooth.
Hi Khelven! So what is your modlist/modorder by now?
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Old 11-09-11, 12:16 AM   #6
Khelven
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Currently I'm floating these:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
nVidia missing lights
Original map colors
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
SAS special abilities simplified V1 (MCCD) SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Manos Scopes-patch for 16x9
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.4
mtns - more traffic, nations and ships 1_7h
mtns - OHII&HarbourAdditon_Fix_1_4d
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Campaign Radio Messages v4
OH II Minefield map
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
sobers see thru wake fix
Window_Lights_Redone_V1
R.E.M_by_Xrundel_TheBeast_1.2
Church's SHV 1.01 Keyboard Commands v1.1
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
sobers green spinning thing SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Critical hits v 1.2
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
no torp bubbles - fx mod compatable- wamphyri
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
mtns - Fix for Reaper7 UI - recognition manual
Change days in bunker
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Sub_Exhaust_1_0_5_byTheDarkWraith
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
SUB_hyd_fix_SH5
Advanced Shift Keys 2.1
Advanced Shift Keys 2.3 DBSM
Equipment_Upgrades_Fix_1_2_byTheBeast_LAST
Real_Sink_1.0
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-Optional-Black BackGround
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_WWIIInterface_by_naights


Looking for some advise on where to plug - U-boat Historical Specifications 1.7 for TDW Mods - into this mighty meal.
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Old 11-09-11, 04:23 AM   #7
Zs4zet
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Hi!

My mod soup:

Old Style Explosions V1.1
FX_Update_0_0_19_ByTheDarkWraith
Conus' Graphic Mod 1.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1
Emtgufs Aspect ratio 16_9_from_TDW_UI
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
IRAI_0_0_30_ByTheDarkWraith
BRF 1.3 full
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
IO_StrategicMap_4_5_for_TDWv680
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Minefield map
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Advanced Shift Keys 2.3 DBSM
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
AilRealSizeMoon 1.5
GramophoneShuffler
Grossdeutscher Rundfunk
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Goodbye Pac-Man v1.01

This order looks for good possibly. I have only small problem, with teleport or automation, and very rarely freezy at Scapa Flow (after I reload the saved games and repeat that, already not).
But I can understand the mod-contacts increasingly more difficultly already, particularly it OH2 onto compatibility.

The ship mods of Cerberus, is it on good place (the OH2 overwrite any files)? Small thing, I saw on the ship recognition book that there is correct swastika, but I find it nowhere the mod, which makes it (this is properly on all other place).

I am beginner with the mods. My destination by its, that create the realistic, historical (and stable working) environment. I am glad about all good advise.

Thanks!
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Old 11-09-11, 10:23 AM   #8
Silent Steel
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Quote:
Originally Posted by Zs4zet View Post
* ... freezy at Scapa Flow...
* The ship mods of Cerberus, is it on good place...
* I saw on the ship recognition book that there is correct swastika
Hogy vogy Zs4zet ur,

Here are some suggestions;

* d3d Antilag - download this. Read the 'Readme.txt' file. You can't enable it with JSGME.


* Yes, the OPEN HORIZONS II_full v1.4 is very heavy on your CPU and I suggest you try the OPEN HORIZONS II_base v1.4 + OHII v1.4 Patch2 Base instead. I think you will not see any freezes anymore.
There are add-ons for the OPEN HORIZONS II base v1.4 - you find them in the mod folder.

* The mod ' NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision' has the swastika.

* I have made a few changes to your mods list;

Old Style Explosions V1.1
FX_Update_0_0_19_ByTheDarkWraith
Conus' Graphic Mod 1.1
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1
Emtgufs Aspect ratio 16_9_from_TDW_UI
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
IRAI_0_0_30_ByTheDarkWraith
BRF 1.3 full
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
IO_StrategicMap_4_5_for_TDWv680
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Minefield map

Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Advanced Shift Keys 2.3 DBSM
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1

SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch

AilRealSizeMoon 1.5
GramophoneShuffler
Grossdeutscher Rundfunk
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Goodbye Pac-Man v1.01


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Old 11-12-11, 12:18 AM   #9
vlad29
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Quote:
Originally Posted by Khelven View Post
Currently I'm floating these:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
nVidia missing lights
Original map colors-not sure you need this as you use IO Strategic map later
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
SAS special abilities simplified V1 (MCCD) SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Manos Scopes-patch for 16x9
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.4
mtns - more traffic, nations and ships 1_7h
mtns - OHII&HarbourAdditon_Fix_1_4d
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Campaign Radio Messages v4
OH II Minefield mapit is overwritten by Kriegsmapine gridmap. So you have a choise which of this two mods to use
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
sobers see thru wake fix
Window_Lights_Redone_V1
R.E.M_by_Xrundel_TheBeast_1.2
Church's SHV 1.01 Keyboard Commands v1.1-U doon't need this as it is included into Stormy's DBSM
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
sobers green spinning thing SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Critical hits v 1.2
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
no torp bubbles - fx mod compatable- wamphyri
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
mtns - Fix for Reaper7 UI - recognition manual
Change days in bunker
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Sub_Exhaust_1_0_5_byTheDarkWraith
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
SUB_hyd_fix_SH5
Advanced Shift Keys 2.1no need to use this, 2.3 is the same but latest version
Advanced Shift Keys 2.3 DBSM
Equipment_Upgrades_Fix_1_2_byTheBeast_LAST
Real_Sink_1.0
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-Optional-Black BackGround
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_WWIIInterface_by_naights


Looking for some advise on where to plug - U-boat Historical Specifications 1.7 for TDW Mods - into this mighty meal.
Hello Khelven!
U-boat Historical Specifications 1.7 for TDW Mods feechers are already merged into NewUIs _TDC_6_8_0__ByTheDarkWraith so You really don't need this. As for modlist -note in 'yellow'
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Old 11-13-11, 02:25 AM   #10
Khelven
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TY for the notes on my list, i shall make some revisions in it.
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Old 11-13-11, 10:01 PM   #11
Silent Steel
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Hi Khelven,
I think I have found a few things

Quote:
Originally Posted by Khelven View Post
...
mtns - Fix for Reaper7 UI - recognition manual << this one is for Ui-boat UI - take it away
...
U-Boat Ballast Tanks SFX << this one gets overwritten by Stormy's DBSM. If you want this one you should enable it after Stormy's DBSM
Unterseeboot II SFX << You don't need this one, Stormy's DBSM overwrites it -take it away and put this one here instead; German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
Regards
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