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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1366 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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![]() Just investigated they are NOT COMPATIBLE with Cerberus mods. And Cerberus ship mod that is the part of MO is the matter why MO is not working with Uekel&Hans mods ![]() |
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#1367 |
Nub
![]() Join Date: Aug 2010
Posts: 2
Downloads: 16
Uploads: 0
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#1368 |
Old Gang
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I'm downloading this and TDW's Mega-Mod.
I assume I install the mega-mod first. Are both compatible? Any other recommendation modwise? I haven't played in years.
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To each his own |
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#1369 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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For recommendations, see my sig for mods and install order - but you'll definitely want IRAI, FX_Updates and New UIs with TDC. ![]() |
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#1370 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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![]() ![]() ![]() But at the sametimes the game-loading time increased appr. twice (but the result is worth to be wait for), and the buyos are gone from the harbour (but still remaining in the Kiel-channel itself). One more note re. OHII v.1.4: tried to play the '4 bearings' training mission, but no enemy contact was spotted. The U-boat was positioned at 25 m depth at the same place for quite a long time, but neither me nor my sonarguy could hear something interesting ![]() ![]() |
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#1371 | ||
Navy Seal
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I think Uekel had to change some things in OHII to make the harbour trafic work better and things - but it does look great. I am trying to fast play through the campaign to see how OHII full works in all campaigns - but then when I play again for real - I will be using this setup ![]() Quote:
You need to install the "Trevally tutorials for OHII" version ![]() |
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#1372 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Please note in yellow ![]() |
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#1373 | |
Navy Seal
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Ah - Thanks Vlad - I will check this out ![]() |
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#1374 |
Stowaway
Posts: n/a
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Hi Guy's
I am going to start SH5 again and I have to say....this mod looks great!!!! ![]() ![]() ![]() ![]() ![]() ![]() Will download it now! Greetings from Germany (Cologne) Hummersepp |
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#1375 | |
Navy Seal
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#1376 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi Trevally & Vlad
Quote:
![]() Haven't seen it before. Now I have fixed it in a new Version. ![]() Regards, ![]() uekel
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#1377 | |
Navy Seal
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#1378 | |
Navy Seal
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When OHII v1.4 was released - I added this note:-
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When I changed the mission files to ensure that more spy etc missions were offered - I did this by restricking the dates for the normal "patrol here" missions. So what is happening now is that when this forced mission is offered there may be 10 patrol missions first that I have restricked. So where this happens you have to request mission in brief screen 10 times before the spy mission is offered and your requested mission is registered. I think I can fix this by re-setting the order (in the mission files) to put the spy missions first. ![]() Anyway - what this does show is that for an objective - say Scapa - you DO NOT need to be in the briefing screen. You can just go to the objective area and complete the objective and it will count. The briefing screen is ONLY for the game to apply side mission ![]() I will fix this problem of having to click click click your mission selection and release a patch for v1.4 ![]() |
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#1379 | |
Silent Hunter
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Yesterday evening I wanted to start a new campaign and I couldn´t request the scapa Mission, see here: ![]() I have no button to accept/request the mission, screenshot is with german translate (german-MOD) from "Ruby2000". But the other mission "British eastcoast" was available (there was the button for request the mission)! Is this the problem you´ll release a patch for it? And when yes, is after enable the patch a campaign restart necessary? Best regards, Magic ![]() |
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#1380 |
Navy Seal
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Hi Magic,
This is caused by an error made by me in v1.4 ![]() I will add a fix to the patch I am making ![]() For now - you can still do the mission and it will count. There will be no side mission as this is where I made the error. or Wait untill 15/09/39 On the 15th sept 1939 - you will get a "request mission" button and a side mission will be given. ![]() |
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