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Old 10-06-11, 03:38 PM   #1
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
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Originally Posted by vlad29 View Post
They do not only 'fit very well together' - they are just AWSOME. This combination of mods is from a 'MUSTHAVE' category I think We have quite another life in harbours with moving cranes, running trucks, detailed vessels, etc.
But at the sametimes the game-loading time increased appr. twice (but the result is worth to be wait for), and the buyos are gone from the harbour (but still remaining in the Kiel-channel itself).
Yes - I know Magic uses these mods together and with a good system looks great. I just think not enough people know about them.

I think Uekel had to change some things in OHII to make the harbour trafic work better and things - but it does look great.

I am trying to fast play through the campaign to see how OHII full works in all campaigns - but then when I play again for real - I will be using this setup

Quote:
One more note re. OHII v.1.4: tried to play the '4 bearings' training mission, but no enemy contact was spotted. The U-boat was positioned at 25 m depth at the same place for quite a long time, but neither me nor my sonarguy could hear something interesting. In main campaign with the same mod configuration the hydrophone is working correctly
Yes this is due to the coastal ships in OHII change the unittype.
You need to install the "Trevally tutorials for OHII" version
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Old 10-06-11, 04:00 PM   #2
vlad29
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Originally Posted by Trevally. View Post
Yes - I just think not enough people know about them.- Yes I found out about them due to U, thanks a lot

I think Uekel had to change some things in OHII to make the harbour trafic work better and things - but it does look great. All problems I've noticed were just the missing buyos. Other issues coexist successfully I think

I am trying to fast play through the campaign to see how OHII full works in all campaigns - 0% realism & only important mods applied --> and You'll squize threw the campaign like the same one in "Call of Duty" + You'll have thousands of renov. points to be sold to Stoianm


Yes this is due to the coastal ships in OHII change the unittype.
You need to install the "Trevally tutorials for OHII" versionI have Trevally Automated Scripts v.0.6 + Trevally TDC Help v.0.2 + Trevally tutirials all (for OHII v.1.3) but with the same negative result. That is why I've asked if there is the nessecity of Trevally Tutorials update for OHII v.1.4 vew posts below
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Old 10-06-11, 04:26 PM   #3
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
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Downloads: 166
Uploads: 28


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have Trevally Automated Scripts v.0.6 + Trevally TDC Help v.0.2 + Trevally tutirials all (for OHII v.1.3) but with the same negative result. That is why I've asked if there is the nessecity of Trevally Tutorials update for OHII v.1.4 vew posts below


Ah - Thanks Vlad - I will check this out
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Old 10-06-11, 04:28 PM   #4
hummersepp
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Hi Guy's

I am going to start SH5 again and I have to say....this mod looks great!!!!


Will download it now!


Greetings from Germany (Cologne)

Hummersepp
 
Old 10-06-11, 04:29 PM   #5
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


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Originally Posted by hummersepp View Post
Hi Guy's

I am going to start SH5 again and I have to say....this mod looks great!!!!


Will download it now!


Greetings from Germany (Cologne)

Hummersepp
Welcome to Subsim hummersepp
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