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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1351 |
Watch
![]() Join Date: Apr 2005
Location: BF28
Posts: 18
Downloads: 72
Uploads: 0
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sorry for my bad english The habit kills bouton inconnu touche à ton..... |
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#1352 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#1353 | |
Navy Seal
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As you have missed the 1.3 update where the class changes happened - you may not get any fishing boats tugs and some coastal traffic until you progress to the next campaign. You will also get class errors if you run TDWs SH5 validator. So best wait until you are very nearly finished your current campaign before updating. |
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#1354 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#1355 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Are there any known bugs with the imported ships?
I know about the frozen flags, I've seen them in this version as well, but are there any other bugs in addition to the flags that I should look out for? Would you recommend we play the full version or the base + enviro? Also, is it okay to install Dynamic Environment mod after OHII? |
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#1356 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I can say something about the imported ships. There shouldn't be any other "critical" bugs with the ships other than the flags (well ofcourse the restrictions of the dat-ships, no shadow etc.) The best way is to play with them and report any funny business that you encounter, and I can help with the ship patches. It's the only way to make them better. The good thing about them is that the fixes can be applied with patches without the need to restart campaign (still best to apply them when in harbour). |
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#1357 | ||
Navy Seal
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If you have a good system - I would use full with Uekel's and Hans great mods added. They fit very well together. See here for info http://www.subsim.com/radioroom/show...&postcount=166 Here for pics http://www.subsim.com/radioroom/album.php?albumid=473 Quote:
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#1358 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Thanks for the replies!
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#1359 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() 5600 ton Dido Light Cruiser of Force K goes down* during one of the newly available 'special' missions from 1.4. Also showcasing Mia's Real Sink as this was a single lucky hit in the rear port side ![]() *after this, they hammered the crap outta me. ![]() Got the new coastal boats too without restart (upgrading from 1.2.1). ![]() |
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#1360 |
Navy Seal
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![]() ![]() Here is a nice burning oil slick. Im sure this is TDWS FX 0.19 at work ![]() ![]() |
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#1361 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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![]() It is also recommended by authors to put them + OHIIv.1.4 on top of others. Is it OK that IRAI, NewUI, FX_Update and others should follow them in the modlist ![]() |
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#1362 |
Navy Seal
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IRAI, NewUI, FX_Update
should be before them in your mod list ![]() |
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#1363 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#1364 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Hello again Trevally!
Have an additional question to previous post: do we need Cerberus add. ship mod + patch for OHII with the new version 1.4 plus 4 mods (by Uekel and Hans) mentioned below in case of not using MO? ![]() Last edited by vlad29; 10-05-11 at 03:40 PM. |
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#1365 | |
Navy Seal
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I am not sure how this would work with those mods - best to ask Uekel in his thread if cerberus mod is compatible. |
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