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Old 10-01-11, 02:10 PM   #1336
Trevally.
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Quote:
Originally Posted by Lonelywolfmother View Post
Sorry for the stupid question, but...



Install last which one? I mean, what should I install first?

English is a bit hard for me.
1 - TDWs UI
2 - OHII

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Old 10-01-11, 02:43 PM   #1337
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Thank you Trevally!
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Old 10-02-11, 08:43 AM   #1338
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Good news

I can confirm than you no longer need to restart your campaign to update to a new version of OHII

When you install a new version (v1.4 released tonight), some upgrades will take effect straight away. See post above for more detail.

All other upgrades will take effect when you progress to the next campaign (see image below).

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Old 10-02-11, 08:57 AM   #1339
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sound good, but plz also start the mission editor to check if there are units classes not found in the platforms libary, i got a bunch the in 1,3.
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Old 10-02-11, 09:01 AM   #1340
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Quote:
Originally Posted by Stormfly View Post
sound good, but plz also start the mission editor to check if there are units classes not found in the platforms libary, i got a bunch the in 1,3.
can you post them Stormfly

Edit: I have no class errors in v1.3 or v1.4

These class error occur when the campaign unit class does not match the sea/roster cfg files.
This can happen with a mod after OHII changing class type (having TDWs UI after OHII ia one examlpe) or not starting a new career after v1.2
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Old 10-02-11, 10:17 AM   #1341
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Rongels updated Coastal Boat under deck gun attack





This next shell takes out the wheel house
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Old 10-02-11, 10:50 AM   #1342
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Can't wait!
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Old 10-02-11, 11:00 AM   #1343
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Quote:
Originally Posted by Trevally. View Post
can you post them Stormfly

Edit: I have no class errors in v1.3 or v1.4

These class error occur when the campaign unit class does not match the sea/roster cfg files.
This can happen with a mod after OHII changing class type (having TDWs UI after OHII ia one examlpe) or not starting a new career after v1.2

thx, i will look into it, can you send me a 1.4 test version link ?
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Old 10-02-11, 01:54 PM   #1344
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V1.4 released - see post 1 for download

Big thanks to Rongel who did most of the work for this update



Edit: Note by adding the new side missions - sometime you may need to click more than once "Request Mission" in the brief map screen within the bunker
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Old 10-02-11, 02:30 PM   #1345
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Woooo, it's here!

Now let's try this baby out and hunt some filthy merchants.
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Old 10-02-11, 02:49 PM   #1346
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Thanks a lot for operative work, Trevally
Lets taste this pice of cake
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Old 10-02-11, 03:18 PM   #1347
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One more question, Trevally

Should we wait for new versions of your tutorial (version for OH v.1.3 is in use) or new radio messages (v.3 is the latest by now) for OH1.4 or the mentioned above are compatible with it?

Thanks in advance

EDIT: OHv.1.4 contains the correct Zones.cfg file from FX_Update v.0.0.19 that should not be removed, right?
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Old 10-02-11, 04:31 PM   #1348
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Quote:
Originally Posted by vlad29 View Post
One more question, Trevally

Should we wait for new versions of your tutorial (version for OH v.1.3 is in use) or new radio messages (v.3 is the latest by now) for OH1.4 or the mentioned above are compatible with it?

Thanks in advance

EDIT: OHv.1.4 contains the correct Zones.cfg file from FX_Update v.0.0.19 that should not be removed, right?
The tutorials will wotk ok and the radio messages.
I do have an update for the messages and will post it tomorrow.

The zone file is the one from TDWs FX0.19 so it is ok as well
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Old 10-02-11, 05:05 PM   #1349
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Quote:
Originally Posted by Trevally. View Post
The tutorials will wotk ok and the radio messages.
I do have an update for the messages and will post it tomorrow.

The zone file is the one from TDWs FX0.19 so it is ok as well
...need that radio messages update now
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Old 10-03-11, 05:38 AM   #1350
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Thank you for this mod
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sorry for my bad english
The habit kills
bouton inconnu touche à ton.....
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