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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
Use S3D, extract character MeshAnimation as a sequence of poses (meshes)... then in 3ds Max reduce (rescale) this mesh sequence and then import rescaled sequence into MeshAnimation using S3D... ![]() ... Model of the body is the same for all sailors... and only because of the animation WO looks a little less...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-07-11 at 01:58 PM. |
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