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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 | |
Eternal Patrol
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![]() Quote:
Q-ships only work when the submarine policy is to board and search ships and then sink them with scuttling charges. If the policy is to torpedo them while submerged, then no, they have no real value. If you're going to make a surfaced attack against a lone merchant, then the Q-ship can be troublesome. But then so can an armed merchant, which is why Q-ships were eventually dropped.
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