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-   -   Deck Gun (https://www.subsim.com/radioroom/showthread.php?t=187277)

PacificWolf 08-28-11 11:45 AM

Deck Gun
 
Welcome again:salute:
I want to ask All of You, do You mount Deck Gun or your boats and use it.
I always take deck gun it helped me attack small ships (even armed) but from large distance and i am shooting then( because crew isnt experienced enough for now).

Gerald 08-28-11 11:49 AM

I can use it if the situation allows for this ... if weather and other things are favorable, :yep:

Obltn Strand 08-28-11 12:14 PM

I'm not much of deck gunner. It's good during early war when merchants are unarmed. Since I play always from -41 onwards it has been quite useless to me, save few distant shot as coup de grāce. It gets discarded for heavier AA armament after -42.

Fish In The Water 08-28-11 03:39 PM

Quote:

Originally Posted by PacificWolf (Post 1738109)
I want to ask All of You, do You mount Deck Gun or your boats and use it.
I always take deck gun it helped me attack small ships (even armed)...

Absolutely, you can always make a surface attack at night or pop up right behind them and quickly take out their guns. When it comes to armament, the more the merrier... :yep:

frau kaleun 08-28-11 04:09 PM

I love my deck gun. Early in the war (and TBH I don't think I've ever played past early 1941) I prefer to use it if at all possible, either initially when first attacking if the situation permits, or as a followup to a first torpedo hit in order to finish off a damaged ship. I have way more gun ammo than eels, and there's nothing more fun than training a big ol' hunk of naval artillery on another ship and letting 'er rip.

Sometimes I order "feuer frei" and then go to external cam so I can really watch the boys at work. :D

The only real downside to this approach early in the war is if you're using the Q-ship mod and the poor lonely merchant you just opened fire on turns out to be a well armed decoy. Those guys? They shoot back! :doh:

Jimbuna 08-28-11 04:48 PM

The deck gun can be useful in finishing off the mortally wounded thereby saving you an eel or two but come mid 41 (even earlier for some merchantmen) don't ever lose sight of the fact your boat was intended to be used aggressively under the waters surface and is quite vulnerable to shellfire whilst surfaced.

Did anyone mention the Q Ships? :03:

frau kaleun 08-28-11 04:57 PM

Quote:

Originally Posted by jimbuna (Post 1738424)
Did anyone mention the Q Ships? :03:

Just like a man, they never listen. :nope: :stare: :O:

(See my post directly above yours, big fella. :D)

Wreford-Brown 08-28-11 05:05 PM

I always carry the deck gun and will use it to finish off ships even late in the war. I also surprised myself a couple of weeks ago (after being forced to surface by damage) by sinking a Flower class. Third round hit the main gun, fifth or sixth took out the secondaries and I could sink it at my leisure. The deck gun became my new best friend!

Quote:

Originally Posted by jimbuna (Post 1738424)
Did anyone mention the Q Ships? :03:

I prefer to call them the $£%^&%^$ Q-ships. Bloody things still surprise me even now, but I can't bring myself to disable your mod.

Jimbuna 08-28-11 05:12 PM

Quote:

Originally Posted by frau kaleun (Post 1738430)
Just like a man, they never listen. :nope: :stare: :O:

(See my post directly above yours, big fella. :D)

No need....my comment was in direct reference to what you posted :DL

Quote:

Originally Posted by Wreford-Brown (Post 1738434)
I always carry the deck gun and will use it to finish off ships even late in the war. I also surprised myself a couple of weeks ago (after being forced to surface by damage) by sinking a Flower class. Third round hit the main gun, fifth or sixth took out the secondaries and I could sink it at my leisure. The deck gun became my new best friend!



I prefer to call them the $£%^&%^$ Q-ships. Bloody things still surprise me even now, but I can't bring myself to disable your mod.

Good to see you around D :up:

Wreford-Brown 08-28-11 05:42 PM

Quote:

Originally Posted by jimbuna (Post 1738438)
Good to see you around D :up:

Good to be around!

frau kaleun 08-28-11 06:22 PM

Quote:

Originally Posted by Wreford-Brown (Post 1738434)
I prefer to call them the $£%^&%^$ Q-ships. Bloody things still surprise me even now, but I can't bring myself to disable your mod.

Same here. And I always forget about them until I disable a ship with a torpedo hit and then surface to finish it off with the gun, only to find shells whistling over my head and all the LI screaming at me about damage. :damn:

Quote:

Originally Posted by jimbuna (Post 1738438)
No need....my comment was in direct reference to what you posted :DL

:salute:

Jimbuna 08-28-11 06:44 PM

Might be an idea to do a few different skins :hmmm:

Raptor 08-28-11 06:45 PM

I wasn't aware the deck gun could be removed. How is that done?

Wreford-Brown 08-28-11 06:48 PM

Quote:

Originally Posted by Raptor (Post 1738516)
I wasn't aware the deck gun could be removed. How is that done?

SH3 Commander can get rid of it for you.

Jimbuna 08-28-11 06:57 PM

Mind you, removing it makes absolutely no difference to the performance of your boat.


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