SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 08-28-11, 06:57 AM   #1051
Vit
Seaman
 
Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
Yes you must start a new campaign
When you start a careers - your game loads the campaign info (coastal waters) into your sh5 doc. It creates your game profile here also.
As you play the game (load) - the info from the sh5 doc dir is used.
So this is why when a change is made - a new career is required.



Not sure what you are asking here
The playerbase.mis and harbour.mis are for sea bases.
Thank you very much, you have very much helped me, friend!

I meant the ships which I meet in the sea, patrols around Scapa Flow,Gibraltar, English Channel etc., single destroyers etc.
Vit is offline  
Old 08-28-11, 07:12 AM   #1052
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Poacher886 View Post
Trevally,

I was using OH11 Full v1.1. Im running decent spec GTX570 (Heavy overclock / Q9550@4.0ghz / 4Gig Mem. I did'nt notice or have reports of ships in the vicinity.

Interestingly, i un-installed OH11 Full and loaded the Base mod with Environment....i've just entered Keil from the North without hitch.! it would seem the ship component is the issue as suggested.
This is very good info as this would suggest that a ship in kiel is at fault. It must also be time/date related as it did not happen when you left. There are two ships that fit the bill - I will check them out

Quote:
Q. On route to Keil i was given a new mission area to patrol as part of "Coastal waters"...this was a more productive area and i was going to dock / re-fit / repair and head out to continue the 70,000 ton requirement for the mission.
However as i approached Keil a radio report came in informing me of new objective "Scarpa flow capital ship"...Im now at Keil and have gone to the captin to look at my missions.

The "new patrol area" given for Coastal waters has dissapeared and i would have to select the "Coastal water" mission again, no doubt given a new patrol area again. I also note the Scarpa flow mission has a deadline of Oct 15th, one month ahead.
When you are working on an objective - say sink 70,000t and you sink half of that, it is saved. If you then pick a another objective - scapa flow, you can do it and also the 70,000t at the same time. Any ships you sink will count if they are in the right area. So sink a ship on the east coast when you are on the scapa objective and it will count towards the east coast object


Quote:
1. What happens if you do not complete a mission by the deadline?
Then you will get no stars for it.

Quote:
2. Do you need to complete all missions to proceed to the following year in the campaign (would seem a little gamey..and annoying).
No - if a campaign needs 10 stars and you get 8 - you will still get a victory.
If you do not get enough stars for a victory - the game will still go on.
There are some campaigns that is you fail, the next campaign will be blocked.
It will always give to another campaign to do. If you look at the campaign tree - you can take another path to continue.

Quote:
3. Im not sure if i fancy the "one-off" mission of Scarpa flow, but would like to contiue hunting of the east coast via "Coastal mission"... do i get penalised for this?, losing renown is ok, but losing the game would make it just that.
No - you just wont get the star for it.


Quote:
Thanks again, hope the findings are of some help.
__________________
Trevally Mods for SH5
Trevally. is offline  
Old 08-28-11, 07:16 AM   #1053
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Vit View Post
Thank you very much, you have very much helped me, friend!

I meant the ships which I meet in the sea, patrols around Scapa Flow,Gibraltar, English Channel etc., single destroyers etc.
Ok - they are found in the PortDefense.mis for all campaigns, also in each campaign folder there is another that is for that camaign only.

So to see the ships in Coastal Waters, you will look in:-
PortDefense.mis
PortTraffic_TG.mis

__________________
Trevally Mods for SH5
Trevally. is offline  
Old 08-28-11, 07:21 AM   #1054
Vit
Seaman
 
Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
Quote:
Originally Posted by Trevally. View Post
Ok - they are found in the PortDefense.mis for all campaigns, also in each campaign folder there is another that is for that camaign only.

So to see the ships in Coastal Waters, you will look in:-
PortDefense.mis
PortTraffic_TG.mis

Thanks!
What program to open "mis" files?
Vit is offline  
Old 08-28-11, 07:26 AM   #1055
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Vit View Post
Thanks!
What program to open "mis" files?
You can compare harbour.mis v harbour.mis with winmerge
You can edit with notepad

You should use MissionEditor2 (in the sh5 root folder) to view and make any changes
__________________
Trevally Mods for SH5
Trevally. is offline  
Old 08-28-11, 07:27 AM   #1056
Poacher886
Chief
 
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
Default

Thanks, Trevally, that clears my campaign questions up

Actually, one more....

If i dont choose the "Scarpa flow mission" and continue with coastal waters, but while out on patrol find myself near Scarpa flow and decide to do it. Will it be accepted as a Scarpa mission sucess, or not because i did'nt select it?

Basically, if i dont select it, but complete it anyway, does it count as delt with?

Thanks
Poacher886 is offline  
Old 08-28-11, 07:29 AM   #1057
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Poacher886 View Post
Thanks, Trevally, that clears my campaign questions up

Actually, one more....

If i dont choose the "Scarpa flow mission" and continue with coastal waters, but while out on patrol find myself near Scarpa flow and decide to do it. Will it be accepted as a Scarpa mission sucess, or not because i did'nt select it?

Basically, if i dont select it, but complete it anyway, does it count as delt with?

Thanks
Yes

Edit: it would be safer to at least pick an opjective once in the brief screen to be sure.
__________________
Trevally Mods for SH5
Trevally. is offline  
Old 08-28-11, 07:43 AM   #1058
Deep Six
Ensign
 
Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
Default

Trevelly, I had the same problem as Poacher, except this was trying to get into Wilhelm....I could just about pinpoint everytime when the game was going to crash. As you come from the north you can either pass-by the very small island (Mellum) entering the Jade region of the waters, on the port or starboard side it did'nt matter.
http://maps.google.co.uk/maps?rlz=1T...ed=0CC8Q8gEwAQ

Just where the word Jade is, thats the boundary line to the CTD...

Hope this helps some with bug stamping.

Deep Six
__________________
Deep Six is offline  
Old 08-28-11, 08:01 AM   #1059
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Deep Six View Post
Trevelly, I had the same problem as Poacher, except this was trying to get into Wilhelm....I could just about pinpoint everytime when the game was going to crash. As you come from the north you can either pass-by the very small island (Mellum) entering the Jade region of the waters, on the port or starboard side it did'nt matter.
http://maps.google.co.uk/maps?rlz=1T...ed=0CC8Q8gEwAQ

Just where the word Jade is, thats the boundary line to the CTD...

Hope this helps some with bug stamping.

Deep Six
Thanks Deep Six

Where you also using full.
Have you tried what Poacher did - install base and enviro and then enter base
__________________
Trevally Mods for SH5
Trevally. is offline  
Old 08-28-11, 09:00 AM   #1060
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by kakemann View Post
I tried with only OH II base, and the error appears when starting mission editor.

The error doesn't appear when onlys enabling OH II full
Fixed error in OH II base v1.2
See post 1

Using JSGME remove base v1.2 and install base v1.2.1
No career restart required
__________________
Trevally Mods for SH5
Trevally. is offline  
Old 08-28-11, 10:52 AM   #1061
pascal4541
Officer
 
Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
Default

as usual, fast and perfect job
thanks for the communauty
__________________


Rampage Formula X48+E8600@4600Mhz H24+Corsair H50+4X2Go GSkill Trident PC9600+Sapphire HD6870@ 960/4600Mhz+WD Raptor 74Go+WD CaviarBlack 500Gox2+Samsung F1 500Go+CoolerMaster M850W+7-64Bits
pascal4541 is offline  
Old 08-28-11, 12:30 PM   #1062
kakemann
Samurai Navy
 
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
Fixed error in OH II base v1.2
See post 1

Using JSGME remove base v1.2 and install base v1.2.1
No career restart required
Thanks a lot mate!!!
kakemann is offline  
Old 08-28-11, 12:56 PM   #1063
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by mia389 View Post
Update is in my signature. I didnt even realize FX .09 was out. I was using it though. Thanks for heads up!
Thx for update Mia !
__________________
Magic1111 is offline  
Old 08-28-11, 01:03 PM   #1064
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Trevally. View Post
Fixed error in OH II base v1.2
See post 1

Using JSGME remove base v1.2 and install base v1.2.1
No career restart required
No changes for Full-Version, right ?

Best regards,
Magic
__________________
Magic1111 is offline  
Old 08-28-11, 01:10 PM   #1065
godswarrior493
Swabbie
 
Join Date: Nov 2007
Posts: 14
Downloads: 35
Uploads: 0
Default

cant wait to give this mod a go, great job!
godswarrior493 is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.