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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1021 | |||
Navy Seal
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![]() The red units are UK ships/convoys/fishing boats. About 3 in every 4 are fishing boats. Quote:
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#1022 | ||
Navy Seal
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#1023 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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#1024 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=186989 |
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#1025 | |
Black Magic
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#1026 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Its so accurate, i have it saved just before the point where it crashes approx 20km outside Keil harbour. Bummer. |
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#1027 | |
Navy Seal
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Can you post your OS and if it is 64 or 32bit What is the game date when the ctd happens Are you approaching from the north or from the canal What OH II and version are you using Did to start a new career when you installed Does it happen if you load a save game further back ![]() Thanks Poacher ![]() |
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#1028 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Windows7 x64 Game date: 15th SEPT 39 Approaching the north (just outside the mouth is some darker blue water approx 24km NE of this is as far as i can get...its like clockwork even playing real time only!!) the only OH11 material is the buoy's that i know off. Had no problem getting out of Keil in real time though. Did'nt realise the canal ![]() I'll try an earlier save, but i only have the "Auto save to go on though" as i use 2xsave positions and alternate them incase of corruption, thus both will be recent and relevent to the problem.... Edit: Used the Auto save position, which was just below Norway. I got about 60% up the Keil Canal and it crashed!!, it seems as soon as you get near the Keil base it crashes....the bummer is, i need repairs not just a re-fit! Last edited by Poacher886; 08-27-11 at 03:29 PM. |
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#1029 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#1030 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Real sink will work with the new FX. You want to install realsink after OHII. Zone.CFG was not changed in latest FX.
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#1031 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#1032 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Oh, my bad. Realsink is compatiablie with fx .18 not sure about .19. Ill check on it later. I will update it if need to. He might of changed the mines part a bit.
edit: My suspicion was right. I will have an update. |
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#1033 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#1034 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Update is in my signature. I didnt even realize FX .09 was out. I was using it though. Thanks for heads up!
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#1035 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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@Trevally, TheDarkWraith
I've noted some fellows are using MO that contains Cerberus62 historical SE mod, some not. So the question is if Cerberus62 v.1.3 mod compatible with OHII-full or OHII add. ships or not, and are the features this mod contains considered/merged in NewUI6.8.0., FXUpdate, OHII that overwrites some files of the first one? |
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