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Old 08-27-11, 12:05 PM   #1021
Trevally.
Navy Seal
 
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Quote:
Originally Posted by kakemann View Post
Thank you for the great mod.

I have a question about the "base" and "new ships" versions of the mod.
I have only enabled the base part of the mod because i had some trouble with ctd's when returning to port after patrols.


Quote:
I'm trying to complete the mission "Estern british coastal waters" where I'm supposed to sink about 70 000 tons of merchant shipping before 1. december 39.
But there are hardly any merchants or convoys at all in this area. I only run into small fishing vessels.


The red units are UK ships/convoys/fishing boats.
About 3 in every 4 are fishing boats.


Quote:
If I install the "New Ships 1.2" part in addition to the already activated base part, will i encounter more ships on this mission?
Thank you anyway
No - this would only mix in the new ships to the stock ones. There wouls still be the same amout of shipping.
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Old 08-27-11, 12:10 PM   #1022
Trevally.
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Quote:
Originally Posted by Poacher886 View Post
Trevally, Im gutted....im going to have to uninstall OH11 and start a new campaign without it!

After sinking 3 merchants on "Coastal waters" but suffering heavy hull damage in the process from aircraft (really dont like the blobby tracers on them), i decided to head back to Keil for a repair and fit.

Problem is while approaching approx 25km from the mouth to keil using TC on the map, the game crashes. tried twice, same result. tried using less TC, same result. Tried being on bridge and using x32 TC, same result.

Basically i cant get back to Keil without a severe crash to desktop....thats game over for me.
Quote:
Originally Posted by Dieselglock View Post
Hello,

Before you do anything try deleting the cache in your game launcher directory as described by Sober in a previous post. This has worked for me.
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Old 08-27-11, 12:48 PM   #1023
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Quote:
Originally Posted by Dieselglock View Post
Hello,

Before you do anything try deleting the cache in your game launcher directory as described by Sober in a previous post. This has worked for me.

Thanks, can you tell where to find my cache or indeed, point me to where sobers post is?

Thanks
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Old 08-27-11, 01:10 PM   #1024
mia389
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Quote:
Originally Posted by Poacher886 View Post
Thanks, can you tell where to find my cache or indeed, point me to where sobers post is?

Thanks

http://www.subsim.com/radioroom/showthread.php?t=186989
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Old 08-27-11, 01:24 PM   #1025
TheDarkWraith
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Quote:
Originally Posted by mia389 View Post
What harm is there clearing this cache everytime before starting the game Seems to be a big problem
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Old 08-27-11, 01:26 PM   #1026
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Quote:
Originally Posted by mia389 View Post
Thanks Mia, i've deleted the files, but alas it the same every time!!

Its so accurate, i have it saved just before the point where it crashes approx 20km outside Keil harbour.

Bummer.
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Old 08-27-11, 01:33 PM   #1027
Trevally.
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Quote:
Originally Posted by Poacher886 View Post
Thanks Mia, i've deleted the files, but alas it the same every time!!

Its so accurate, i have it saved just before the point where it crashes approx 20km outside Keil harbour.

Bummer.
Hi Poacher,

Can you post your OS and if it is 64 or 32bit
What is the game date when the ctd happens
Are you approaching from the north or from the canal
What OH II and version are you using
Did to start a new career when you installed
Does it happen if you load a save game further back


Thanks Poacher
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Old 08-27-11, 02:56 PM   #1028
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Quote:
Originally Posted by Trevally. View Post
Hi Poacher,

Can you post your OS and if it is 64 or 32bit
What is the game date when the ctd happens
Are you approaching from the north or from the canal
What OH II and version are you using
Did to start a new career when you installed
Does it happen if you load a save game further back


Thanks Poacher
Hi Trevally,

Windows7 x64
Game date: 15th SEPT 39
Approaching the north (just outside the mouth is some darker blue water approx 24km NE of this is as far as i can get...its like clockwork even playing real time only!!) the only OH11 material is the buoy's that i know off. Had no problem getting out of Keil in real time though. Did'nt realise the canal only have 34% fuel left though...not sure ill make it.

I'll try an earlier save, but i only have the "Auto save to go on though" as i use 2xsave positions and alternate them incase of corruption, thus both will be recent and relevent to the problem....


Edit: Used the Auto save position, which was just below Norway. I got about 60% up the Keil Canal and it crashed!!, it seems as soon as you get near the Keil base it crashes....the bummer is, i need repairs not just a re-fit!

Last edited by Poacher886; 08-27-11 at 03:29 PM.
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Old 08-27-11, 03:39 PM   #1029
vlad29
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Quote:
Originally Posted by Trevally. View Post
Thanks magic and Uekel

Yes the zone file has always been a problem for people using this and TDWs FX mod.

OH II v1.2 uses TDWs zone from FXv0.16
There has bee a few changes to the zone in FX 0.19

If anyone uses both these mods - use the zone file from FX0.19
And how about using Mia's 'Real sink 16.2' zones.cfg file, which is based on TDW's FX Update 0.16? Is it still actual or also needed to be reworked
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Old 08-27-11, 04:00 PM   #1030
mia389
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Real sink will work with the new FX. You want to install realsink after OHII. Zone.CFG was not changed in latest FX.
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Old 08-27-11, 04:03 PM   #1031
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Quote:
Originally Posted by mia389 View Post
Real sink will work with the new FX. You want to install realsink after OHII. Zone.CFG was not changed in latest FX.
Thanks Mia
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Old 08-27-11, 04:06 PM   #1032
mia389
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Oh, my bad. Realsink is compatiablie with fx .18 not sure about .19. Ill check on it later. I will update it if need to. He might of changed the mines part a bit.

edit:
My suspicion was right. I will have an update.
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Old 08-27-11, 04:16 PM   #1033
vlad29
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Quote:
Originally Posted by mia389 View Post
Oh, my bad. Realsink is compatiablie with fx .18 not sure about .19. Ill check on it later. I will update it if need to. He might of changed the mines part a bit.

edit:
My suspicion was right. I will have an update.
Ok, please inform re. update in your Real Sink thread
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Old 08-27-11, 04:29 PM   #1034
mia389
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Update is in my signature. I didnt even realize FX .09 was out. I was using it though. Thanks for heads up!
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Old 08-27-11, 04:33 PM   #1035
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@Trevally, TheDarkWraith

I've noted some fellows are using MO that contains Cerberus62 historical SE mod, some not. So the question is if Cerberus62 v.1.3 mod compatible with OHII-full or OHII add. ships or not, and are the features this mod contains considered/merged in NewUI6.8.0., FXUpdate, OHII that overwrites some files of the first one?
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