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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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Trevelly, I had the same problem as Poacher, except this was trying to get into Wilhelm....I could just about pinpoint everytime when the game was going to crash. As you come from the north you can either pass-by the very small island (Mellum) entering the Jade region of the waters, on the port or starboard side it did'nt matter.
http://maps.google.co.uk/maps?rlz=1T...ed=0CC8Q8gEwAQ Just where the word Jade is, thats the boundary line to the CTD... Hope this helps some with bug stamping. Deep Six
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#2 | |
Navy Seal
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![]() Where you also using full. Have you tried what Poacher did - install base and enviro and then enter base ![]() |
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#3 | |
Navy Seal
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See post 1 Using JSGME remove base v1.2 and install base v1.2.1 No career restart required ![]() |
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#4 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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as usual, fast and perfect job
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#5 | |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#6 | |
Silent Hunter
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Best regards, Magic ![]() |
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