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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#781 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Thank you, TheDarkWraith.
Echol ![]() |
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#782 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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Amazing mod DW, sheesh where do you get the energy to be working on so many fantastic mods at one time....
When I was modding for Dangerous Waters (3D sub designs, existing and new, with 3DMax) I could just about produce a model every 5-6 days fully skinned and painted. I must have spent close to a year and produced just over 100 models including missles/ships as well in the end.. I said never again....I was so burnt out, how do you do it mate? Anyways everything you do is much appreciated not just by me but every member of the SH5 fraternity... ![]() Deep Six
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#783 |
Watch
![]() Join Date: Jan 2002
Location: Bonnie Scotland
Posts: 28
Downloads: 222
Uploads: 0
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Installed the latest FX update (thanks for all your work TDW
![]() The distress flares have always caused me problems with stuttering framerates when more than one ship is firing at the same time, so I usually edit them out in the zone.cfg file. However Im still getting ships firing white starshells ,causing me all sorts of stuttering and pauses while they are fired. Is there a different way to edit out the starshells, or should they dissapear when the red flares are edited out ? ![]() Any help greatly appreciated as they are making convoy attacks a nightmare at the moment. ![]() My mod list Magnum_Opus_v0_0_1 Magnum_Opus_Patch_2 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_19_ByTheDarkWraith Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment Undersea (mediterranean) V2.1 Critical hits 1.1 Torpedos nVidia missing lights Equipment_Upgrades_Fix_1_2_byTheBeast Anti-Lag Grossdeutscher Rundfunk SH5Lifeboats_2.0 Shadow Improvement ModLR Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 WoGaDi Mod BetaSix Naights Submaine Textures v1.2 (PUV) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_7_0_ByTheDarkWraith NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_v6_7_0_patch_1 R.E.M_by_Xrundel_TheBeast_1.2 stoianm pitch&roll for SH5 V1 (normal) MCCD_1.04_MFCM_1.2.1_compatible NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 KZS Hull wetness for U-Boats + co tower and deck PE_MORE_CREW Speech fixes and additions (german version) OPEN HORIZONS II_full OH II and Light Campaign Radio Messages v3 Original map colors Real_Sink_0_0_16_2 sobers terrain editor mod (Kiel) Window_Lights_Redone_V1 MRP 16x9 ratio Capthelms Lighting Effects mod for sh5 Capthelms SH5 Audio Mod |
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#784 |
Silent Hunter
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Excellent work, many thanks TDW !
![]() Best regards, Magic ![]() |
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#785 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hello TDW.
Have you changed anything in the NSS_xxx/Submarine Parts/Conning_xx_xx.sim files since FXUpdate16.2? I ask because I want to use KZS wonderful Wet Hull effects where the same files were edited with the files from your FX16.2 as a base. I am checking compatibility between this two mods and don't want to loose any features from your great FX0.19. If so I will ask KZS for an updated version. Thank you. Echol ![]() |
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#786 | |
Black Magic
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![]() Quote:
;SH5 FX Update [Equipment 23] NodeName=M90 LinkName=5InchStarShellGun;NULL StartDate=19380101 EndDate=19451231 make it look like this to disable starshell: ;SH5 FX Update [Equipment 23] NodeName=M90 LinkName=NULL StartDate=19380101 EndDate=19451231 You'll have to do this to every ship that has the starshell set (there is only like 6-8 of them done). |
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#787 | |
Black Magic
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#788 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Maybe as an addon/option, because there are different u-boat.sim files (stoianm pitch and roll for exsample). I would like to use FX0.19 and KZS Hull and co for stoianms pitch (low).
![]() Thank you TDW. Regards. Echol ![]() PS I am very happy with the latest fixes to the buoys and lighthouses. ![]() |
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#789 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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#790 | |
Black Magic
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#791 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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A big Thank you, The DarkWraith.
![]() Regards. Echol ![]() |
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#792 |
Black Magic
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#793 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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i would need my special customized pitch & roll Stoianm did for me having the sub deeper in the water (more realistic surface hight)
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Stormy...... |
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#794 | |
Black Magic
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![]() ![]() Last edited by TheDarkWraith; 08-18-11 at 01:57 PM. |
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#795 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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