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Old 08-07-11, 07:17 AM   #766
Echolot
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Many thanks, TDW.

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Old 08-07-11, 09:36 AM   #767
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Quote:
Originally Posted by Magic1111 View Post
WOW, new version !!!

But can anyone please tell me the correct Install-Order with UI 6.7.0 ? Should we install FX_Update MOD before or after UI 6.7.0 ?

Best regards,
Magic
Currently you should install IRAI, FX, then NewUIs

Anyone been DC'd and incurred enough damage in the CR (Control room or underwater bridge) to see the new FX? When you do I think you'll be surprised. I plan on doing that kind of FX to every compartment on the boat. I also plan on expanding the FX to include more than what you currently see from it......

Last edited by TheDarkWraith; 08-07-11 at 10:34 AM.
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Old 08-07-11, 10:53 AM   #768
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...as i was allowed to test that for the control room for ithink 2-3 month now, i cant miss it anymore and would love to have that effect`s (inlcluding a bit more from that dark smoke) in other compartments too

...what about burning fire`s then, any news about that ?
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Old 08-07-11, 11:13 AM   #769
TheDarkWraith
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Quote:
Originally Posted by Stormfly View Post
...as i was allowed to test that for the control room for ithink 2-3 month now, i cant miss it anymore and would love to have that effect`s (inlcluding a bit more from that dark smoke) in other compartments too

...what about burning fire`s then, any news about that ?
getting the snorkel to work ate most of my time for the last 2-3 months When I get back from vacation I'll look into again (leaving this coming Tuesday for 8 days)
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Old 08-07-11, 02:01 PM   #770
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Quote:
Originally Posted by TheDarkWraith View Post
Currently you should install IRAI, FX, then NewUIs
Okay, good to know !
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Old 08-07-11, 02:20 PM   #771
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Quote:
Originally Posted by TheDarkWraith View Post
v0.0.18 released. See post #1 for details

Superb! Thanks!
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Old 08-08-11, 10:20 AM   #772
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Quote:
Originally Posted by TheDarkWraith View Post
Currently you should install IRAI, FX, then NewUIs
I've just added IRAI to my list and rebuilt my modsoup and somehow the black oilslicks on ship sinking have turned white.. have I got an obvious mod conflict somewhere?

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
NewUIs_TDC_6_6_0_ByTheDarkWraith
Critical hits 1.1 Torpedos
Critical hits v 1.2
Shadow Improvement ModLR
Open Horizons II Light
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
sobers smaller water drops
Real_Sink_0_0_16_2
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting
KZS Hull wetness for U-Boats + co tower and deck
Grossdeutscher Rundfunk With MilRad


Thinking about squeezing in Stoianm's pitch & roll as well once I fix this (and maybe upgrading to Hurricane waves as they look amazing, if I can get the sub to move with them right), is it likely to conflict with other sim files?
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Old 08-08-11, 11:05 AM   #773
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You need to update to FX_Update v0.0.18

I just realized from looking at your posts that my add-on mods are not compatible with my new version of my UIs mod (Uboat_Sensors.sim file). I have to fix
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Old 08-08-11, 11:35 AM   #774
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Quote:
Originally Posted by TheDarkWraith View Post
You need to update to FX_Update v0.0.18

I just realized from looking at your posts that my add-on mods are not compatible with my new version of my UIs mod (Uboat_Sensors.sim file). I have to fix
Aha! Glad to be (indirectly) of help lol Will update forthwith.

EDIT: Doesn't seem to have done anything.. got some screens, maybe that'll help:
just after it's gone down: http://imageshack.us/photo/my-images...820272150.jpg/
and a few seconds later:http://imageshack.us/photo/my-images...820273635.jpg/

just kinda goes grey, some of it is spray I imagine but I've sunk several ships since the update and no oil slicks at all. Updated modsoup is:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_6_0_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Shadow Improvement ModLR
Open Horizons II Light
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
sobers smaller water drops
Real_Sink_0_0_16_2
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting
KZS Hull wetness for U-Boats + co tower and deck
Critical hits 1.1 Torpedos
Critical hits v 1.2
Dynamic Environment SH5 Waves (hurricane version) V2.1
stoianm pitch&roll for SH5 V1 (normal)
Grossdeutscher Rundfunk With MilRad

Last edited by 0rpheus; 08-08-11 at 02:31 PM.
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Old 08-10-11, 12:51 PM   #775
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Hello TDW,

I found the 'AI torpedo' thread for SH4 (at SH4 we have no torpedo for AI ships) and here modders found the solution to shoot torpedo from destroyers and PT-boats.

Of course this solution is not perfect but maybe SH5 has better environment to add new implementation of your FX mod.

Link:
http://www.subsim.com/radioroom/show...=154068&page=8


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Old 08-17-11, 07:31 PM   #776
TheDarkWraith
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v0.0.19 released. See post #1 for details
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Old 08-17-11, 07:42 PM   #777
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Is there nothing you can't do.
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Old 08-18-11, 12:18 AM   #778
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Quote:
Originally Posted by TheDarkWraith View Post
I just realized from looking at your posts that my add-on mods are not compatible with my new version of my UIs mod (Uboat_Sensors.sim file). I have to fix
Great work, thanks.
I didn't see this in the changelog, but is this included?
Also, were there any changes to the Zones.cfg or is it still okay to use the file from Real Sink?

Cheers
Snotty
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Old 08-18-11, 12:24 AM   #779
TheDarkWraith
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Quote:
Originally Posted by Snotface View Post
Great work, thanks.
I didn't see this in the changelog, but is this included?
Also, were there any changes to the Zones.cfg or is it still okay to use the file from Real Sink?

Cheers
Snotty
This is compatible with my UIs mod.

No changes to Zones.cfg file
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Old 08-18-11, 01:04 AM   #780
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Excellent, thanks.
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