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Old 08-18-11, 05:47 AM   #1
Deep Six
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Amazing mod DW, sheesh where do you get the energy to be working on so many fantastic mods at one time....

When I was modding for Dangerous Waters (3D sub designs, existing and new, with 3DMax) I could just about produce a model every 5-6 days fully skinned and painted. I must have spent close to a year and produced just over 100 models including missles/ships as well in the end..

I said never again....I was so burnt out, how do you do it mate?

Anyways everything you do is much appreciated not just by me but every member of the SH5 fraternity... and Kudos

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Old 08-18-11, 01:07 PM   #2
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Amazing mod DW, sheesh where do you get the energy to be working on so many fantastic mods at one time....

When I was modding for Dangerous Waters (3D sub designs, existing and new, with 3DMax) I could just about produce a model every 5-6 days fully skinned and painted. I must have spent close to a year and produced just over 100 models including missles/ships as well in the end..

I said never again....I was so burnt out, how do you do it mate?
I love challenges, doesn't matter what the challenge is. If it makes me think then all the better. I also love puzzles and problem solving SH5 is just one HUGE puzzle and challenge so I'm in heaven. Plus I love to program....I think it all stems from the fact that I love the unknown and love to take things apart just to see how they work or how to improve/exploit them I'm a very curious person....And being left handed I'm naturally a very creative person and creative thinker.

Last edited by TheDarkWraith; 08-18-11 at 01:57 PM.
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Old 08-18-11, 02:53 PM   #3
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I'm a very curious person....And being left handed I'm naturally a very creative person and creative thinker.
We can add you are a very MODest person also
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Old 08-18-11, 02:57 PM   #4
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Thanks TheDarkWraith and Mia389, hopefully I can sort it now and get rid of the flares , another bit of immersion gone , but my machine just doesnt like them !
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Old 10-15-11, 06:01 AM   #5
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The smoke from ship smoke stacks resetting . Is it something to do with this file ?
C:\Ubisoft\Silent Hunter 5\data\Shaders\Filters\FilterVS

If i comment out that shader than i just get a black screen where the water drops should be on screen . The smoke resets IE: smoke disapears and then reappears when the water droplets appear on the screen .

Out.ProjPos=In.Pos;//mul(matProj,In.Pos);
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Old 10-15-11, 01:05 PM   #6
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The smoke from ship smoke stacks resetting . Is it something to do with this file ?
C:\Ubisoft\Silent Hunter 5\data\Shaders\Filters\FilterVS

If i comment out that shader than i just get a black screen where the water drops should be on screen . The smoke resets IE: smoke disapears and then reappears when the water droplets appear on the screen .

Out.ProjPos=In.Pos;//mul(matProj,In.Pos);
to be resetting could be that the maximum amount of particles for that generator was reached. It can't release new particles until children die off first. As a child dies a new particle will be released.
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Old 10-15-11, 06:06 PM   #7
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to be resetting could be that the maximum amount of particles for that generator was reached. It can't release new particles until children die off first. As a child dies a new particle will be released.
what about using a modified smoke generator ?
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Old 10-15-11, 06:12 PM   #8
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to be resetting could be that the maximum amount of particles for that generator was reached. It can't release new particles until children die off first. As a child dies a new particle will be released.
I dont think the smoke has anything to do with it .
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Old 08-18-11, 06:05 PM   #9
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...I also love puzzles and problem solving SH5 is just one HUGE puzzle and challenge so I'm in heaven.
...better dont show him PMDG`s new NGX
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Old 09-20-11, 11:24 PM   #10
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just updated from 0.0.16 and having a small problem...ships won't fire a star shell unless I inflict double the damage needed to sink them...ships are splitting in half and I still need to do more damage to get them to fire off the flare
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Old 10-12-11, 02:42 PM   #11
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Using MO+OH2+FX+TDW UI

I figure this is FX problem. Although I saw the same issue with standard SH5.

The mushroom of fire in a catastrophic explosion, the whole animation is too fast, it should be 1/3 of the speed. In SH3 we had nice slow motion explosions, which are not really slow motion, but look like slow motion due to the size of the explosion. What I'm seeing in SH5 is making the ships look like tiny little toys.

From the start of the fire cloud explosion to the end of the animation, it's half a second. An explosion that huge (ships are huge) should last at least 2 or 3 seconds, maybe more.

I don't know if this was discussed before, I didn't find anything in my search.

Hope it's something worth looking for the next update.
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Old 10-12-11, 03:07 PM   #12
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Quote:
Originally Posted by Philipp_Thomsen View Post
Using MO+OH2+FX+TDW UI

I figure this is FX problem. Although I saw the same issue with standard SH5.

The mushroom of fire in a catastrophic explosion, the whole animation is too fast, it should be 1/3 of the speed. In SH3 we had nice slow motion explosions, which are not really slow motion, but look like slow motion due to the size of the explosion. What I'm seeing in SH5 is making the ships look like tiny little toys.

From the start of the fire cloud explosion to the end of the animation, it's half a second. An explosion that huge (ships are huge) should last at least 2 or 3 seconds, maybe more.

I don't know if this was discussed before, I didn't find anything in my search.

Hope it's something worth looking for the next update.
nice report. Something to definitely look into
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Old 10-12-11, 03:47 PM   #13
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THIS SAYS KABOOOM!




THIS SAYS KABOOM!





THIS SAYS.... PUFF?


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