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Old 07-16-11, 10:42 AM   #16
TheDarkWraith
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Quote:
Originally Posted by Stormfly View Post
i noticed if you set TC to 1 option for radio messages (NewUI`s 6.4.0), the sound isnt playing if you was in TC before the radio event occour.
in regards to my UIs mod: If you don't have TC on 1 when new radio message received enabled then you will not get sound. I have fixed bug of sound sometimes not playing when that option is enabled in v6.7.0.

For those not using my UIs mod or MO then TC will be set to 1 and sound will be played when a campaign radio message is received (and my campaign radio message engine mod is enabled. You can find that here: http://www.subsim.com/radioroom/show...06&postcount=1)
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Old 07-16-11, 11:14 AM   #17
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Quote:
Originally Posted by TheDarkWraith View Post
in regards to my UIs mod: If you don't have TC on 1 when new radio message received enabled then you will not get sound. I have fixed bug of sound sometimes not playing when that option is enabled in v6.7.0.

For those not using my UIs mod or MO then TC will be set to 1 and sound will be played when a campaign radio message is received (and my campaign radio message engine mod is enabled. You can find that here: http://www.subsim.com/radioroom/show...06&postcount=1)
let me ask if i understood that correctly, does that mean that:

if setting TC1 option for radiomessages enabled in v6.7.0, and if running using TC (maybe x256) and a radio event is triggered...

then TC drops to 1 and a incomming radio message sound is played ?

...if so, we urgent need a option that dropping to TC1 is only effective if a campaign radio messages is arriving.
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Old 07-16-11, 11:17 AM   #18
TheDarkWraith
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Quote:
Originally Posted by Stormfly View Post
let me ask if i understood that correctly, does that mean that:

if setting TC1 option for radiomessages enabled in v6.7.0, and if running using TC (maybe x256) and a radio event is triggered...

then TC drops to 1 and a incomming radio message sound is played ?
correct. You enable that option in the options file or the options screen for the radio messages. Sometimes you may not hear the sound because of a little bug in versions prior to v6.7.0. The option of TC 1 on new radio message has been available since I added the radio messages to the mod.
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Old 07-16-11, 11:24 AM   #19
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Quote:
Originally Posted by TheDarkWraith View Post
correct. You enable that option in the options file or the options screen for the radio messages. Sometimes you may not hear the sound because of a little bug in versions prior to v6.7.0. The option of TC 1 on new radio message has been available since I added the radio messages to the mod.
...using 6.4.0 i used that option for testing but never got a sound if i was running using TC, thanks good that this is fixed now

...can we have a extra sound trigger to seperate the normal BDU incomming radio sounds from that ultra important campaign radio messages and declare them as "commanders messages"... you allready got such a sound sample from me, i just want to make shure this isnt played with the normal BDU messages
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Old 07-16-11, 11:27 AM   #20
TheDarkWraith
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Quote:
Originally Posted by Stormfly View Post
...using 6.4.0 i used that option for testing but never got a sound if i was running using TC, thanks good that this is fixed now

...can we have a extra sound trigger to seperate the normal BDU incomming radio sounds from that ultra important campaign radio messages and declare them as "commanders messages"... you allready got such a sound sample from me, i just want to make shure this isnt played with the normal BDU messages
Can you move this discussion to my UIs thread? It doesn't really pertain to Trevally's mod.
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Old 07-16-11, 11:30 AM   #21
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Quote:
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Can you move this discussion to my UIs thread? It doesn't really pertain to Trevally's mod.
shure mate, but i cant move the posts.. should i copy my posts over ?
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Old 07-16-11, 02:45 PM   #22
Trevally.
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See post 1 for update to v2

V2 has extra messages added and fixed some errors
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Old 07-16-11, 02:47 PM   #23
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Note; you can update the radio mod anytime.
No need for a career re-start
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Old 07-18-11, 06:22 AM   #24
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Quote:
Originally Posted by Trevally. View Post
See post 1 for update to v2

V2 has extra messages added and fixed some errors

is someone working on the german translation for the campaign messages, this is very important for me
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Old 07-18-11, 09:16 AM   #25
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Quote:
Originally Posted by Stormfly View Post
is someone working on the german translation for the campaign messages, this is very important for me
Yes, see last post on first page:
http://forums-de.ubi.com/eve/forums/...2621083039/p/1

Best regards,
Magic

P.S: Can you answer me my question please? Look: http://174.123.69.202/~subsimc/radio...0&postcount=26 Many thanks !
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Old 07-19-11, 05:29 PM   #26
Sepp von Ch.
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Can I now also use this Trevally***347; mod with your Radio Messages Engine and Open Horizons II, when I use reaper7´s UI?
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Old 07-19-11, 05:35 PM   #27
TheDarkWraith
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Quote:
Originally Posted by Josef von Posorschitz View Post
Can I now also use this Trevally***347; mod with your Radio Messages Engine and Open Horizons II, when I use reaper7´s UI?
Yes you can
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Old 07-23-11, 09:55 AM   #28
Trevally.
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Update to v3
See post 1

Added campaign objective messages
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Old 07-23-11, 12:41 PM   #29
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Quote:
Originally Posted by Trevally. View Post
Update to v3
See post 1

Added campaign objective messages
Thanks Trevally !
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Old 07-23-11, 04:30 PM   #30
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Nice mod
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