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#1 | |
Black Magic
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For those not using my UIs mod or MO then TC will be set to 1 and sound will be played when a campaign radio message is received (and my campaign radio message engine mod is enabled. You can find that here: http://www.subsim.com/radioroom/show...06&postcount=1) |
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#2 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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if setting TC1 option for radiomessages enabled in v6.7.0, and if running using TC (maybe x256) and a radio event is triggered... then TC drops to 1 and a incomming radio message sound is played ? ...if so, we urgent need a option that dropping to TC1 is only effective if a campaign radio messages is arriving.
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Stormy...... |
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#3 |
Black Magic
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correct. You enable that option in the options file or the options screen for the radio messages. Sometimes you may not hear the sound because of a little bug in versions prior to v6.7.0. The option of TC 1 on new radio message has been available since I added the radio messages to the mod.
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#4 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() ...can we have a extra sound trigger to seperate the normal BDU incomming radio sounds from that ultra important campaign radio messages and declare them as "commanders messages"... you allready got such a sound sample from me, i just want to make shure this isnt played with the normal BDU messages ![]()
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Stormy...... |
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#5 | |
Black Magic
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#6 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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shure mate, but i cant move the posts.. should i copy my posts over ?
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Stormy...... |
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#7 |
Navy Seal
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See post 1 for update to v2
V2 has extra messages added and fixed some errors ![]() |
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