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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#2 | |
Black Magic
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For those not using my UIs mod or MO then TC will be set to 1 and sound will be played when a campaign radio message is received (and my campaign radio message engine mod is enabled. You can find that here: http://www.subsim.com/radioroom/show...06&postcount=1) |
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#3 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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if setting TC1 option for radiomessages enabled in v6.7.0, and if running using TC (maybe x256) and a radio event is triggered... then TC drops to 1 and a incomming radio message sound is played ? ...if so, we urgent need a option that dropping to TC1 is only effective if a campaign radio messages is arriving.
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Stormy...... |
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#4 |
Black Magic
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correct. You enable that option in the options file or the options screen for the radio messages. Sometimes you may not hear the sound because of a little bug in versions prior to v6.7.0. The option of TC 1 on new radio message has been available since I added the radio messages to the mod.
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#5 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() ...can we have a extra sound trigger to seperate the normal BDU incomming radio sounds from that ultra important campaign radio messages and declare them as "commanders messages"... you allready got such a sound sample from me, i just want to make shure this isnt played with the normal BDU messages ![]()
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Stormy...... |
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#6 | |
Black Magic
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#7 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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shure mate, but i cant move the posts.. should i copy my posts over ?
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Stormy...... |
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#8 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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Appreciate this mod. I believe, the more radio-messages the better.
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#9 |
Watch
![]() Join Date: Feb 2005
Posts: 29
Downloads: 90
Uploads: 0
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In which order do you load this mod? Sometimes I do get a CTD but that could be with something else related. I post my mod order.
Generic Mod Enabler - v2.6.0.157 [F:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags Critical hits 1.1 Torpedos Reboot's Water Drips 1.1 Grossdeutscher Rundfunk MightyFine Crew Mod 1.2.1 Alt faces No Damn Bubbles, No Damn Halo Mod Environment 5.0 MOD NewUIs_TDC_6_8_0_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting OPEN HORIZONS II_full v1.4 OH II Campaign Radio Messages v4 Critical hits v 1.2 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 |
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#10 |
Seaman
![]() Join Date: Apr 2011
Posts: 40
Downloads: 138
Uploads: 0
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IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_8_0_ByTheDarkWraith OH II Campaign Radio Messages v4 OPEN HORIZONS II_full v1.4 Definitely put the IRAI mods before the NewUI. And my personal preference is to put the radio messages directly after the NewUI mod. I'd also recommend putting the critical hits mods next to each other, towards the top of your list. That keeps things looking orderly ![]() |
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#11 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
Iuse tdw's 6.8.0 and OH 1.4 Full and I haven't the name of the ships which are sinking in my message box (tdw's).why? thanks ![]() |
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#12 | |
Black Magic
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If it does open it up. You should see a lot of ship names. |
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#13 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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#14 |
Stowaway
Posts: n/a
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Hallo everybody! Prompt me why does not radiosoobscheniya come???
Order of setting of mods: 1)Ui-Boat 4.14 2)OH II v1.7 3)Radio_Messages_1_2_0_UI_Boat_v4_14 4)OH II end Light Campaign Radio Messages v3 |
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#15 | |
Navy Seal
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![]() The above mod is now within OHII and is no longer required ![]() |
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