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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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Sorry, Vanilla is a reference when you are running a game without any other mods. What I meant was I am running SH4 1.5 with no other mods active at the time I was testing out your G3 battlecruiser. Hope this explains.
Thanks: Captain Rockwell Torry |
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#17 | |
The Old Man
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#18 |
Stowaway
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Exceptional
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#19 |
Stowaway
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Just to let you know, Karl94, no luck with operation monsoon either. Also
tried Hood, P-class and O-class. Hood no main turrets, O-class only B turret, P-class has turrets but the funnel cap on the aft funnel is offset to starboard. H-39 and H-44 both worked ok, except H-44 main turrets black. Admiral Hipper didn't have any main turrets either, but I wasn't sure if you made this one. Now don't take this as critisism, I'm only pointing out the problems I'm having and hope it might be fixable. I sure couldn't build ships like this and the ones that have worked ok are exceptional models, even the Hood without main guns is a sweet model. Thanks Captain Rockwell Torry |
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#20 | |
The Old Man
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#21 |
Admiral
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Nice job. I did notice someone mentioned no smoke. The funnels in the sim file are not linked to the funnels (cos1 and cos 2) in the .dat file.
The other thing I noticed is the 5in_Double_base_US guns use the stock guns and only have 250 rounds. The game is so inaccurate in shooting, I find you run out of ammo for these guns very quickly. Peabody
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#22 | |
The Old Man
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#23 |
Seaman
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How can you add extra ammo to AI controled weapons?
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#24 |
The Old Man
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Open the weaponname.sim with S3D. Find the weapon you want, open the node ammo_storage and change the numbers there to your liking.
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#25 |
Seaman
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I tried that, but it didn't seem to work. The only ammunition I am able to increase are the playable guns. All of the AI controled weapons are still running out of ammo quickly.
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#26 |
The Old Man
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How much ammo did you give them?
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#27 |
Seaman
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For the Cleveland:
Main 6'' Deck guns: 250 Aux 5'' Deck guns:400 Twin AA guns: 5000
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#28 |
The Old Man
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That explains everything. Put an extra 0 on the first two guns. That should brighten your day.
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#29 | |
Seaman
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#30 |
Watch
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Hmm i changed the reload speed of Sovremenny... but only the playable gun was affected... the AI controlled gun was still the same...
Last edited by noobplayer; 09-20-11 at 08:49 AM. |
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