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Old 06-30-11, 04:48 PM   #16
Captain_Rockwell_Torry
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Sorry, Vanilla is a reference when you are running a game without any other mods. What I meant was I am running SH4 1.5 with no other mods active at the time I was testing out your G3 battlecruiser. Hope this explains.

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Old 06-30-11, 05:02 PM   #17
Karle94
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Quote:
Originally Posted by Captain_Rockwell_Torry View Post
Sorry, Vanilla is a reference when you are running a game without any other mods. What I meant was I am running SH4 1.5 with no other mods active at the time I was testing out your G3 battlecruiser. Hope this explains.

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Captain Rockwell Torry
Try with OM. I get varied results from time to time.
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Old 07-01-11, 03:34 AM   #18
sidslotm
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Exceptional
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Old 07-02-11, 03:51 PM   #19
Captain_Rockwell_Torry
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Just to let you know, Karl94, no luck with operation monsoon either. Also
tried Hood, P-class and O-class. Hood no main turrets, O-class only B turret, P-class has turrets but the funnel cap on the aft funnel is offset to starboard. H-39 and H-44 both worked ok, except H-44 main turrets black. Admiral Hipper didn't have any main turrets either, but I wasn't sure if you made this one. Now don't take this as critisism, I'm only pointing out the problems I'm having and hope it might be fixable. I sure couldn't build ships like this and the ones that have worked ok are exceptional models, even the Hood without main guns is a sweet model.

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Old 07-02-11, 07:27 PM   #20
Karle94
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Quote:
Originally Posted by Captain_Rockwell_Torry View Post
Just to let you know, Karl94, no luck with operation monsoon either. Also
tried Hood, P-class and O-class. Hood no main turrets, O-class only B turret, P-class has turrets but the funnel cap on the aft funnel is offset to starboard. H-39 and H-44 both worked ok, except H-44 main turrets black. Admiral Hipper didn't have any main turrets either, but I wasn't sure if you made this one. Now don't take this as critisism, I'm only pointing out the problems I'm having and hope it might be fixable. I sure couldn't build ships like this and the ones that have worked ok are exceptional models, even the Hood without main guns is a sweet model.

Thanks
Captain Rockwell Torry
Several persons have reported these problems, but I haven`t got these problems. That makes it extra hard for me to find a solution to the problems.
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Old 07-03-11, 12:28 PM   #21
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Nice job. I did notice someone mentioned no smoke. The funnels in the sim file are not linked to the funnels (cos1 and cos 2) in the .dat file.

The other thing I noticed is the 5in_Double_base_US guns use the stock guns and only have 250 rounds. The game is so inaccurate in shooting, I find you run out of ammo for these guns very quickly.

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Old 07-09-11, 08:16 PM   #22
Karle94
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Quote:
Originally Posted by peabody View Post
Nice job. I did notice someone mentioned no smoke. The funnels in the sim file are not linked to the funnels (cos1 and cos 2) in the .dat file.

The other thing I noticed is the 5in_Double_base_US guns use the stock guns and only have 250 rounds. The game is so inaccurate in shooting, I find you run out of ammo for these guns very quickly.

Peabody
I took the crew coefficiency from my H-39 and applied it to allied vessels. What are the results? Before the crew didn`t spot enemy ships until they were 5000-7000 meters away and couldn`t hit anything at that range. With new coefficiency the crew spots ships at 15000-20000 meters distance and 5 inch rounds hit all around the ships around that range, main arnament is a different story.
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Old 09-19-11, 11:23 AM   #23
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How can you add extra ammo to AI controled weapons?
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Old 09-19-11, 11:39 AM   #24
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How can you add extra ammo to AI controled weapons?
Open the weaponname.sim with S3D. Find the weapon you want, open the node ammo_storage and change the numbers there to your liking.
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Old 09-19-11, 11:45 AM   #25
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I tried that, but it didn't seem to work. The only ammunition I am able to increase are the playable guns. All of the AI controled weapons are still running out of ammo quickly.
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Old 09-19-11, 12:03 PM   #26
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I tried that, but it didn't seem to work. The only ammunition I am able to increase are the playable guns. All of the AI controled weapons are still running out of ammo quickly.
How much ammo did you give them?
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Old 09-19-11, 12:06 PM   #27
comotoasty
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For the Cleveland:
Main 6'' Deck guns: 250
Aux 5'' Deck guns:400
Twin AA guns: 5000
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Old 09-19-11, 12:08 PM   #28
Karle94
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Quote:
Originally Posted by comotoasty View Post
For the Cleveland:
Main 6'' Deck guns: 250
Aux 5'' Deck guns:400
Twin AA guns: 5000
That explains everything. Put an extra 0 on the first two guns. That should brighten your day.
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Old 09-19-11, 12:13 PM   #29
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Quote:
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That explains everything. Put an extra 0 on the first two guns. That should brighten your day.
Thanks Karle, but I think its the enemy thats going to get the brightness.
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Old 09-20-11, 08:36 AM   #30
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Quote:
Originally Posted by Karle94 View Post
That explains everything. Put an extra 0 on the first two guns. That should brighten your day.
Hmm i changed the reload speed of Sovremenny... but only the playable gun was affected... the AI controlled gun was still the same...

Last edited by noobplayer; 09-20-11 at 08:49 AM.
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