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Old 06-21-11, 05:01 PM   #31
skwasjer
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Hey Anvart, thx for this.

@jeff
I do not completely agree S3D has dumbed down people. S3D helped speed up mod development and made it more accessible for sure for the mass. But it has not taken away the fact that if you want to do cool and/or advanced stuff, you have to dive deeper into the matter (no pun intended). And usually only a handfull of people will actually try and/or have the capacity to do the more difficult stuff. S3D or no S3D.

So yea Anvart, with (new) stuff like this (even though it may not appear to be that hard in the long run) 99% click away from this thread directly. Don't feel discouraged by this, there's always someone that will appreciate it.

PS:
Quote:
Before run S3D you can delete Controllers.dll and Controllers.dll.cache from user's ..\skwas\S3D_Asm\...\S3D\ folder.
S3D 'should' automatically recompile the DLL/cache if changes are made to CS-files in the controllers folder.
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Old 06-21-11, 05:12 PM   #32
skwasjer
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Mirror: http://s3d.skwas.com/redist/S3D_v099... by Anvart.rar
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Old 06-22-11, 03:23 AM   #33
Anvart
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Quote:
Originally Posted by skwasjer View Post
Hey Anvart, thx for this.
...
So yea Anvart, with (new) stuff like this (even though it may not appear to be that hard in the long run) 99% click away from this thread directly. Don't feel discouraged by this, there's always someone that will appreciate it.
...
Thank you, master, for your support ... and many thanks you for S3D through which I can show to all what I mean... and what i want to say...
Quote:
S3D 'should' automatically recompile the DLL/cache if changes are made to CS-files in the controllers folder.
When editing of *.cs files, this does not always happen.
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 06-22-11 at 04:37 AM.
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Old 06-30-11, 01:33 AM   #34
Hans Witteman
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Hi Anvart,

Fantastic work my friend i was despair to have this to work in s3d and you did it kudos mate

This will make my water in compartment flooding just the way i want it

And i have a lot of ideas on how to use it and where, you make my day mate.

Best regards Hans
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Old 06-30-11, 05:28 AM   #35
Anvart
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Remember, Hans, my friend.
Type of mesh must be 2 !!! or 4.
IIRC, controller don't work with Type of mesh 6 or higher...

Goodluck.
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Old 06-30-11, 07:20 AM   #36
Tomi_099
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What happens here!

Hello I need a little inspiration Anvart with animation and controllers,
and I believe you that you have. !
I work almost 2years in these type II Engin / Interior-and I'm a little tired because almost the entire
Modify interior. A little help and inspiration I could use.

Will you be there?

Type II is not afraid of tomorrow Engin not ready!
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Old 06-30-11, 01:38 PM   #37
Hans Witteman
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Quote:
Originally Posted by Anvart View Post
Remember, Hans, my friend.
Type of mesh must be 2 !!! or 4.
IIRC, controller don't work with Type of mesh 6 or higher...

Goodluck.
Hi Anvart,

Ok so you mean it won't work on type 1 mesh?

In a word we cannot have it on an already animated mesh object.

If so it won't work on my animated water flooding but it will be great for other stuff i have in mind like card board real fire animation and water splash effect and explosion.

Best regards Hans
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Old 06-30-11, 01:52 PM   #38
Anvart
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Hi, Hans.
IIRC, in SH3 are used 0, 2, 4, 6, 14 types of mesh... for different purpose.
For mesh animation uses type 2 of mesh as standard...
IIRC, i have tested 0, 2, 4, 6 and 14 types of mesh... with 6 and 14 controller did not work.
You can change type of mesh for 3D model in S3D very easy.

P.S.
I think, when you speak about Type = 1 you speak about type of chunk with mesh (model) data... it's not type of mesh...
And, look material.dat, may be you can use the controller there.
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 06-30-11 at 04:44 PM.
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Old 06-30-11, 02:05 PM   #39
Anvart
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Quote:
Originally Posted by Tomi_099 View Post
Hello I need a little inspiration Anvart with animation and controllers,
and I believe you that you have. !
I work almost 2years in these type II Engin / Interior-and I'm a little tired because almost the entire
Modify interior. A little help and inspiration I could use.

Will you be there?

Type II is not afraid of tomorrow Engin not ready!
Sorry, Tomi... now i'm very far from SH.
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Old 06-30-11, 03:48 PM   #40
Tomi_099
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Quote:
Originally Posted by Anvart View Post
Sorry, Tomi... now i'm very far from SH.

I very much regret, but also bestow on us with valuable tools


Keep it up, much success!
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Old 07-01-11, 12:08 AM   #41
Hans Witteman
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Quote:
Originally Posted by Anvart View Post
Hi, Hans.
IIRC, in SH3 are used 0, 2, 4, 6, 14 types of mesh... for different purpose.
For mesh animation uses type 2 of mesh as standard...
IIRC, i have tested 0, 2, 4, 6 and 14 types of mesh... with 6 and 14 controller did not work.
You can change type of mesh for 3D model in S3D very easy.

P.S.
I think, when you speak about Type = 1 you speak about type of chunk with mesh (model) data... it's not type of mesh...
And, look material.dat, may be you can use the controller there.
Hi Anvart,

Ok i understand now so i can used it the way i was thinking of first
Good work again mate.

Best regards Hans
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Old 07-12-11, 04:55 PM   #42
DivingDuck
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Moin Anvart,

many thanks for your efforts, my friend. I´ve made use of your new addition to S3D. Check this thread: http://www.subsim.com/radioroom/show...&postcount=151

Regards,
DD
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Old 07-13-11, 08:11 PM   #43
skwasjer
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Very nice!
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Old 07-15-11, 03:05 PM   #44
Anvart
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Quote:
Originally Posted by DivingDuck View Post
Moin Anvart,

many thanks for your efforts, my friend. I´ve made use of your new addition to S3D. Check this thread: http://www.subsim.com/radioroom/show...&postcount=151

Regards,
DD
Excellent, Stefan.
I did not doubt in your creativity.
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Old 07-18-11, 12:23 PM   #45
Anvart
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Final version.

I hope some modders already have tried AnimatedTexture controller.
Now I added a bit of the headache for you... TexUnit property is added to this controller.
You now have a full version of this controller.
See the first post in this thread.

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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 07-18-11 at 01:19 PM.
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