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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#2 |
Black Magic
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#3 |
Sailor man
![]() Join Date: Dec 2011
Posts: 50
Downloads: 12
Uploads: 0
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that's all very thoughtful. any of you guys. can you tell me about an editor with which i can open SH3 coded files? i guess they are too many, how about EnvSim.act to start with? is this topic covered in any other thread?
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#4 |
Rear Admiral
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Thanks for bumping this thread foxhound. The pissing match contained herein is reminiscent of the egocentricty that was the cause of the SH3 modding wars, and is one reason why I'll never get involved here as a modder.
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#5 |
Sailor man
![]() Join Date: Dec 2011
Posts: 50
Downloads: 12
Uploads: 0
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you got to be joking! you have been modding with a HEX editor? i mean, you have been opening SH3 code files in something like Textpad and peering through 0xA3 0x12 0xFF 0xFE
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