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Old 06-10-11, 08:56 AM   #16
frau kaleun
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One day, as far as I know as long as you do not have damage to the hull, which jimbuna mentioned above, in the previous item.
I think the 1 day "in base" at a supply ship is a Commander feature - I don't think the game adjusts down your DIB if you dock at a supply ship instead of returning to port. OTOH I've never done it without Commander so I don't know.

With or without Commander, though, you still get those extra days for hull damage. It can be edited out by tinkering with career files in between patrols but I haven't done it for a while.
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Old 06-10-11, 02:50 PM   #17
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With or without Commander, though, you still get those extra days for hull damage.
No big deal, they're not fully equipped so I don't expect them to be as proficient at repairs as a full port. If they can only hammer out a limited number of dents each day - so be it. They're not miracle workers.

So I guess the moral of the story is - don't dent your boat.
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Old 06-10-11, 03:27 PM   #18
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No big deal, they're not fully equipped so I don't expect them to be as proficient at repairs as a full port. If they can only hammer out a limited number of dents each day - so be it. They're not miracle workers.
Actually it is a big deal IMO when you have to top off the fuel tanks at a supply ship in order to get your seriously damaged boat all the way back to base, only to have the game tell you that you sat next to said ship in some neutral harbor for three weeks and all your damage is miraculously repaired.

That's why I don't like the extra DiB for hull damage in that situation. It's not a question of whether or not some repairs could be made, it's a question of how lengthy a stay there is realistic. 1-2 days, yes; 2-3 weeks, no.
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Old 06-10-11, 04:28 PM   #19
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I agree. A supply ship in a neutral port shouldn't even be able to give you more than one or two torpedoes. A full load of fuel and some food is the best they should be able to do. A few parts to let you make some of your own repairs might be possible.

A complete refit should only be done in a fully supplied naval base with a drydock. The whole resupply thing was never done right by the devs, and the modders could only do so much with what they were given.
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Old 06-10-11, 10:27 PM   #20
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It's not a question of whether or not some repairs could be made, it's a question of how lengthy a stay there is realistic. 1-2 days, yes; 2-3 weeks, no.
Fair enough...

My only concern is how unrealistic it would be for a supply ship to complete all repairs in a ridiculously short period of time. As for the other side of the coin, (namely spending an unrealistic amount of time along side), I can totally see your point.

Perhaps Steve is correct in suggesting that full repairs should never have been implemented by the devs. Better to complete makeshift repairs (on a timely basis) and then limp home for added drama.
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Old 06-10-11, 11:06 PM   #21
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I agree totally with SailorSteve, you need the drydock. That's why I was surprised that my boat had been fully repaired. IIRC, my hull was down to about 74% when I reached the Thalia, so I must have been there for almost a month.. Perhaps if the repairs at supply ships were capped in some way, say up to maximim 10% hull repairs only, or a maximum of perhaps 90% attainable on your hull integrity after repairs. Something to at least give you the incentive to make the long trek back to your home base for a full refit, other than just upgrades.
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Old 06-11-11, 05:25 AM   #22
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Don't forget the other old chestnut...Esc
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Old 06-11-11, 11:05 AM   #23
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Fair enough...

My only concern is how unrealistic it would be for a supply ship to complete all repairs in a ridiculously short period of time. As for the other side of the coin, (namely spending an unrealistic amount of time along side), I can totally see your point.
I just edit my career files so that I spend a maximum of two days at a resupply ship - and that's only if the boat's in bad shape. Then I pretend to limp home. For instance, I lost both scopes, radio, sonar, and a battery once when I was depth charged. Managed to survive and got to the Corrientes, where of course everything was magically repaired. But I still went straight back to base on the surface all the way and pretended the only thing that got fixed was the radio (and of course anything that the crew was able to fix themselves in "normal" damage repair mode). And I pretended that I only had the two aft eels that were still left over from before I docked to refuel.

It made for an interesting journey, limiting myself in that way. I made sure to keep out of trouble! Although we did still manage to sink a lone merchant with those two eels.
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Old 06-11-11, 11:11 AM   #24
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We are well aware of the feelings you have for Corrientes, you are to the point there are other places to stock up on, so now you are passing, so check for a beer and other goodies,
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Old 06-11-11, 11:14 AM   #25
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We are well aware of the feelings you have for Corrientes, you are to the point there are other places to stock up on, so now you are passing, so check for a beer and other goodies,
Well when I have resupplied at sea it did tend to be the Corrientes, but only because in that career I was having such great luck with the convoys coming north out of Freetown. So I tended to stay out right along those shipping lanes and then pop over the Corrientes for more fuel if I wanted to stay out longer.
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Old 06-11-11, 11:19 AM   #26
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Well when I have resupplied at sea it did tend to be the Corrientes, but only because in that career I was having such great luck with the convoys coming north out of Freetown. So I tended to stay out right along those shipping lanes and then pop over the Corrientes for more fuel if I wanted to stay out longer.
Well, I tend to stay there, and replenish supplies several times
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