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#31 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi,
I decided to give a go to the Nippon Tanker suggested by Zedi. After applying the changes pointed out by Rongel in his tutorial, the ship is collisionable. In game tests confirmed that it takes damage from torpedoes and deck gun BUT the game freezes whenever hitpoits reach zero. I digged in this thread for some clue about this issue, but is seems that I'm the first one experiencing it. Besides the latter problem and the common bugs listed by Rongel in his tutorial, here are some remarks: pro: - original textures seem to me quite good even for SH5 standards; - on both sides the ship doesn't look washed out as other imported ships; - ship's pitch and roll were adjusted with the help of stoianm. Some further finetuning may be required, but in general the look okay. - as far as I could see from my tests, ship sinks correctly, depending on where it was hit and wich compartments are flooding (tested without FX updtate) con: - bow spray and stern wake could be better (especially the latter: it is too light); - deck guns are rendered black; - no 2d/3d damage decals on torpedo/shell hits; - during some of my tests, after a successful torpedo shoot on the side of the ship, there was fire being rendered on the sea close to the impact area instead of being on the ship's deck. - during my last test, I torpedoed the ship 2 times on her stern. After being hit she stopped and she was on fire. She started having floodings too, but the hit point bar wasn't showing any damage. Is that normal? ![]() This is the link to what I've done so far, in case someone wants to have a look to it. JGSME ready. Custom test mission with two tankers in sight on your 360° bearing included: http://www.megaupload.com/?d=Q7NQ9LPH later I will post some in game screenshots. Suggestions on the freeze problem very wellcomed, as I have no clue on it... ![]() |
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