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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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So here's what I did to the Akita: - using Photoshop I adjusted the RGB levels of the _Oxx map. I set the output levels to 122 - I deleted the alpha channel of the _Oxx map. I made a new alpha channel and set the entire color to 0xC8C8C8. - I added an alpha channel to the _Txx map. I set the entire color to 0x646464 All the shots were taken at the equator (location in world) This is 1230 time: This is 1730 time: and this is 0130 time: I think it looks really good. What do you think Zedi? Last edited by TheDarkWraith; 05-14-11 at 10:17 PM. |
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#2 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Here a report from my last tests in campaign when stalking a convoy: Im not complaining about anything as this kind of things can happen in a convoy under attack, but this guy did nothing to get out of the troop transport way. ![]() Here is 2 minute later, notice the bow splash traveling alone ![]() I have to double check this .. but maybe when ships have cargo on board they travel low on water.. is the first time I see this guy traveling low in a convoy, so this need more testing. ![]() Anyway, this is a completely different game now.. its just amazing how much the game changes in the last months. ![]() ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#4 |
Black Magic
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#5 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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i saw that also 2 times, ithink its emitted by the sinking wreck, which gain speed by sinking.
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Stormy...... |
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#6 |
Black Magic
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#7 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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When this is showing up, how long has the ship been under the surface?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#8 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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dont know which atm, of course one of the new ships, i will watch it next time...
and how long ? ithink maybe 10-20 secs ? ...you know a sinking ship need a little dept and time before gaining higher horizontal speed when sinking, sometimes they sink only or nearly only vertical, then this effect cant be shown, ithink it need horizontal speed.
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Stormy...... |
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#9 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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This is exactly my problem as I now have. I use now great tiny-torpedo mod and testing WIP-Das Campaign. It is very difficult to sink the ship with tiny-mod (usually need 3 torpedoes, some tankers 4-5)-very relistic - very good immersion-I can recommand it to all with brilliant Das Campaign mod! But shooting into the ship for several hours (shoot from the convoy and then I finish it wit 2-3 torpedoes), but after the last torpedo hit the ship sink within 1-2 minutes! Destroyers I can destroy with one torpedo and the destroyer sink within 15 seconds!
With TDW´s FX-mod (now some mods overwrites this FX mod) happened this not by me and the ships sunk a long time even after the ship was destroyed. I can fire the torpedoes into a ship several hours (I like this), but once it is marked on the map as destroyed, the ship sink during several seconds... It happens now by all ships in SH5. I found, that the ship Akita is too immersed in the sea bow, but stoianm write, that this is already fixed:-) Great work woith this SEMI-MEGAMOD "Das Campaign" Grey Wolves of the subsim!
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U-552 Tiger IDF |
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#10 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#11 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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This may seem like a dumb question, but how do you make the flags show up and function with an imported ship. If I leave the old SH4 relic of a flag it works, but then only that flag shows, and not the country I put the ship in for in the roster.
Any help would be appreciated. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#12 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Uekel from the german forum who imported dozens of ships from sh4 (and we use 2 ships from his mod), has a flag.dat in Library. He already mixed the ships and placed them in every nation roster. So maybe the flag.dat is the answer.
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#13 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Says file has been deleted, can't download. Can anyone else upload this mod.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#14 | |
Black Magic
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#15 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Main target should be the small tonnage ships. The reason... SH5 has built in only huge ships with over 5k tons. So no wonder we have millions of tonnage sunk in just a month of patrol and this must be fixed. We need more merchants, but low tonnage merchants.. normal ships, not monsters.
I reduced the campaign mission requirements very much, instead of 200k, now we have max 50k tonnage, mostly 20. But with the sh5 fleet this requirement can be achieved in a single patrol. If we import low tonnage ships, the 20k requirements can be difficult to achieve. This way the whole campaign can be more realistic. Here is a small pack with ships extracted from Uekels mod, ships with low tonnage, but also with NOLNippon which is a huge and beautiful tanker. Not sure about this one as in reality tankers were a pretty rare sight and this one never sailed in Atlantic... but hey, I dont think anyone would mind sinking this fat lady :P |
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