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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Great suggestion TheBeast never considered that. And here is the Results: ![]() And this will be handy now to have another tool for the edit of SH3 dat files Quote:
This now proves that SH3 (All versions) are set up correctly for Hydrophone and Sonar entries ![]() I shall remove the file above as this is now proved to be false and would have the incorrect results than that intended ![]() Hope I didn't get everybody's hopes up by jumping on the bandwagon to soon without proper testing ![]() |
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#17 | |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
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[edit] Oh, I didn't see the previous information of reaper7 - so it looks like there is no bug. Excuse the storm in a teacup ![]()
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#18 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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#19 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#20 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Need to know SH3 engine and read the Dev's help... and will not need to buy SH5 to watch SH3 files. ![]() Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-25-12 at 04:27 PM. |
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#21 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
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With hindsite, I've always managed to escape the escorts and thought that this could not be a global problem..
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#22 |
GWX Project Director
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Well, all is well that ends well. I am sure that no one meant any harm.
![]() Thanks again, Anvart! It is always good to see you! ![]() |
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#23 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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@all, you can change the enum in S3D's controller template. <installdir>\controllers
Anvart indeed informed me a while ago, but I have not looked at S3D anymore since 2+ years. Perhaps privateer (he also posted updated controller templates for SH5) or Anvart can make the adjustments and post a fix for it.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#24 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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Minor problem ?
@ Skwasjer
First, I will like to express, again, my gratitude for your marvelous tool. Thanks to this tool "everybody" can be a "moder", everybody can modulate his own supermod. But, I am perplexed, after your post above. If this error is so easy to be dressed by others, why you not do that, and by the way, release the version 1.0 of S3D. I don’t remember other major problems, and after all, your site dedicated to this tool, is always active. This means that some how, you are around SH3, and your post here —yesterday— give proof of that. Thank you. (I hope you understand my English) |
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#25 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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It's not the only issue that would need fixing in S3D, and there's a little bit more to it to provide an update.
And this is the thing, I don't care to spend any more time on S3D. That does not mean I don't come by every now and then (not very often though) to provide insights, feedback, help, where I can. But I am not touching S3D, my development programs or the game. The only program I bother with is the browser to read/reply to threads here. I am simply too tired with the game to do anything more... PS: the site is just up for the sake of having a place to download S3D and read about it's history. But it has not been maintained either for almost 2 years ![]() ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#26 |
Ace of the Deep
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I understand mate, let me take the opportunity in personally thanking you for the S3ditor, I've had great fun using it and it's an invaluable tool for producing mods.
Kind regards Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#27 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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As ACES posted,
it's time to say "thank you, skwasjer" for this great tool. And by the way - even if it is a little "bug": that don't matter. Why? Neither SH3 nor SH4 are using sensors like "AI_Radar", "AI_Hydrophone" or "AI_Sonar", only the sensor "AI_Visual" is used in the SNS files. Al ship units have historical correct sensors on all sides - or NULL. Greetings rowi58 |
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#28 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() ![]() Better if author does it himself, i think. Link to edited obj_Sensor.cs: http://www.mediafire.com/download/5i...obj_Sensor.rar... Copy this file into X:\Program Files\Silent 3ditor\Controllers\SHSim\ folder and overwrite existing file.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-11-13 at 03:18 AM. |
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#29 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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No need for thank you's. Many of you have done a great deal for the game too.
@Anvart, yes, it would be better but again, I don't 'want' to ;p. I'm done with S3D ![]() Thx for the fix.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#30 | |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
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The Polish modder - Olamagato - has understood that it was a bug in s3d, but as he said - it doesn't change the problem. So as I see now - he has repaired the sensors in some way, that I don't understand. Anyway, I thought it will be interesting.
Here is the table that shows comparison of stock SH3, GWX and Olamagato improved sensors (alpha): ![]() And here a link to test alpha version: http://dl.dropbox.com/u/4055585/GWXP...%20eskorty.zip The last version of mod is - I suppose - here, inside a bigger mod: http://ja.gram.pl/blog_wpis.asp?id=4756&n=19 but I cannot download it now, maybe later. Here you can read google translation of forum posts: http://translate.google.pl/translate...5%26start%3D20 And here is google translation of alpha test mod readme: Quote:
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![]() Last edited by Volk2; 01-06-12 at 06:36 AM. |
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