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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 | |
Sea Lord
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#167 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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#168 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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Does anybody know all the bases used in the game from beginning till end ? I need a list what bases need to harbour modded. Cant do ALL the friendly bases but i want to do all the home bases that the player stationed is at in the game.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#169 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Hello oscar,
I think, the bases are (add the fuel and torpedoes is possoble in every "axis" or port): Kiel Wilhelmshaven Brest Lorient St Nazaire La Rochelle Bordeaux Toulon La Spezia Bergen Trondheim Narvik
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U-552 Tiger IDF |
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#170 | |
Navy Seal
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St Nazaire Bremen La Pallice La Spezia Lorient Bergen Kiel Piraeus Wilhelmshaven ![]() |
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#171 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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thanks a lot for your work on this!!! han, nice work!
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#172 |
Sea Lord
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You´re welcome mate! Any help in better 3d models apreciated
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#173 |
Sea Lord
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#174 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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#175 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Not bad. Will look even better with transparent windows... ![]()
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#176 | |
Sea Lord
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Would be great if it is a small thing for you... ![]() Transparent windows I could do but the interior looks so bad... just converted these cranes and don´t wanna put too much work in these. Last edited by HanSolo78; 05-05-11 at 10:06 AM. |
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#177 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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yes, han. i agree. most important to me seems a realistic harbour layout and the real fitting of these well known bases. this should be the main objective...
what about historical buildings to add? now, as we can import new units, we should aim at a realistic looking harbour silhoutte and maybe some famous buildings. for example the castle in kiel or some other historical buildings... and for historical correct cranes i recommend to search for historical photos from hamburg or kiel. here: http://www.geschichtsspuren.de/artik...e-hamburg.html
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#178 | |
Sea Lord
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Thx for the link. I agree to you. But Kiel already has some historical buildings as the Moltenauer memorial or the memorial at Laboe. also the Prinz Heinrich bridge is incorperated... I think other harbours could need historical buildings. Also.. all in all you´ve to realize that all buildings and units can only be placed as single additional unit in the game. Changes to the harbour buildings themselves are still not possible because of a missing importing tool. And also to mention...every additional 3d unit may slow down the game a bit. |
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#179 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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Yes it does slow the game down. I now get about 20fps in kiel and 35fps everywhere else (fps is locked at 35 with antilag mod). I have a decent computer (specs in my sig). I'd imagine it all the extra ships and buildings added. So be careful about how much you add to harbours.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#180 |
Sea Lord
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