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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 | |
Black Magic
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#227 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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@stoianm
Easiest way is to download DWs iceburg mod and see how he added iceburgs. There's a dolphin mod on the SH3 boards iirc. Just repeat what DW did only reference the dolphin.dat. The sh3 dolphin will need a new texture (that's what I did anyway) -- but I did it only as a proof of concept so I don't have permission to release. Anyway, this method will make the dolphins available for mission creation. Putting them in campaign is the big part of the project. Ideally they need to be randomly spawned within a certain distance of the player and then killed once they reach a max distance -- otherwise it's handplacing dolphins and waypoints ![]() |
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#228 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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NINJA'D by the DW!
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#229 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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tnx |
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#230 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#231 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#232 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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Awesome work! I really like the extra crew. I can't wait to see this game in one years time. Now, if only I can just forget about it and pretend it's not there.... will be a real treat when I come back.
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Windows 8 Pro 64-bit, Intel Core i7-2760QM @ 2.40GHz, 8GB RAM, AMD Radeon HD 6990M |
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#233 | |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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Never did anything more to the dolphin -- just presumed it was my inexperience with the mission editor that was the problem and moved on to other things. P |
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#234 | |
Black Magic
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- a propeller - a rudder If not they can't follow waypoints correctly ![]() |
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#235 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey folks, I wouldn't mind lending a hand with this. Also, the OP mentions some incompatibilities with my mod's, wouldn't mind at least helping to straighten them out/combine things.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#236 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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Hi SteelViking,
Long time user of your mods -- great work; many thanks! I haven't worked on this for a long time now, but I believe Vanilla is working on something similar. If he's using the method posted in this thread, then iirc the gr2 file from your mod needs to be the base. For vanilla sh5, then the original gr2 file needs worked from. No huge deal if I recall -- just a pita to do it twice. Thankfully most of the hardwork is done in other files. Of coure my memory may be wrong and/or Vanilla may have found another way to do it. |
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#237 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Unfortunately seems that Vanilla is very busy also in RL... so we need to have patience until this mod will see the light
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#238 | |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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Hi everybody, just don't worry, I am not lost. Just away until the 10th of May, then I'll continue adding the crew. If anyone wants to try it as well - no problemo, I'll do a full description on what to do just after the 10th. It is not difficult at all, thanks to Paris' work.
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#239 |
Black Magic
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Incorrect. Change one letter in a name contained in there and a new ID is made (you can verify in Goblin). The ID is determined somehow from the names of the bones/entries.
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#240 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Whats the word on this mod ? I,ve been away and was kind of hoping to see some real progress bynow. But ive seen some cool stuff from TDW as well .
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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